anx.framework/Support/OggUtils/csvorbis/EncodeAuxNearestMatch.cs
Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

41 lines
1.4 KiB
C#

/* csvorbis
* Copyright (C) 2000 ymnk, JCraft,Inc.
*
* Written by: 2000 ymnk<ymnk@jcraft.com>
* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org>
*
* Thanks go to the JOrbis team, for licencing the code under the
* LGPL, making my job a lot easier.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
using System;
namespace csvorbis
{
class EncodeAuxNearestMatch
{
internal int[] ptr0;
internal int[] ptr1;
internal int[] p; // decision points (each is an entry)
internal int[] q; // decision points (each is an entry)
internal int aux; // number of tree entries
internal int alloc;
}
}