- Implemented native Song playback in OpenAL and XAudio2 - Some tweaks in the MediaPlayer and MediaQueue - Added a testmusic.ogg file to the media folder
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
/* csogg
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* Copyright (C) 2000 ymnk, JCraft,Inc.
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*
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* Written by: 2000 ymnk<ymnk@jcraft.com>
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* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org>
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*
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* Thanks go to the JOrbis team, for licencing the code under the
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* LGPL, making my job a lot easier.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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using System;
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namespace csogg
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{
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/// <summary>
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/// Summary description for Packet.
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/// </summary>
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public class Packet
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{
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public byte[] packet_base;
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public int packet;
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public int bytes;
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public int b_o_s;
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public int e_o_s;
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public long granulepos;
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public long packetno; // sequence number for decode; the framing
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// knows where there's a hole in the data,
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// but we need coupling so that the codec
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// (which is in a seperate abstraction
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// layer) also knows about the gap
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public Packet()
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{
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// No constructor
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}
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}
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}
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