73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
#region Using Statements
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using System;
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using System.Collections.ObjectModel;
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using ANX.Framework.NonXNA.Development;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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[Developer("Glatzemann")]
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public sealed class GameComponentCollection : Collection<IGameComponent>
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{
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#region Events
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public event EventHandler<GameComponentCollectionEventArgs> ComponentAdded;
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public event EventHandler<GameComponentCollectionEventArgs> ComponentRemoved;
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#endregion
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public GameComponentCollection()
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{
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// nothing to do here
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}
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protected override void ClearItems()
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{
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for (int i = 0; i < base.Count; i++)
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OnComponentRemoved(base[i]);
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base.Clear();
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}
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protected override void InsertItem(int index, IGameComponent item)
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{
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if (item == null)
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throw new ArgumentNullException("item");
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base.Insert(index, item);
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OnComponentAdded(item);
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}
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protected override void RemoveItem(int index)
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{
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IGameComponent component = base[index];
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base.Remove(component);
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OnComponentRemoved(component);
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}
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protected override void SetItem(int index, IGameComponent item)
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{
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base[index] = item;
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OnComponentAdded(item);
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}
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private void OnComponentAdded(IGameComponent component)
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{
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if (ComponentAdded != null)
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ComponentAdded(this, new GameComponentCollectionEventArgs(component));
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}
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private void OnComponentRemoved(IGameComponent component)
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{
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if (ComponentRemoved != null)
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ComponentRemoved(this, new GameComponentCollectionEventArgs(component));
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}
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}
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}
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