150 lines
6.4 KiB
C#
150 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using ANX.Framework.Content.Pipeline.Serialization;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.Reflection;
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namespace ANX.Framework.Content.Pipeline.Importer
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{
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[ContentImporter(new string[] {".xml"})]
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[Developer("SilentWarrior / Eagle Eye Studios")]
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[PercentageComplete(20)]
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public class XmlImporter : ContentImporter<object>
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{
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public override object Import(string filename, ContentImporterContext context)
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{
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object result;
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context.Logger.LogMessage("Checking if file exists.");
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if (!File.Exists(filename))
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throw new InvalidContentException("The XML file \"" + filename + "\" could not be found.");
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context.Logger.LogMessage("Starting analysis of the XML file.");
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using (XmlReader xml = XmlReader.Create(filename))
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{
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//Check if XML contains XnaContent or AnxContent root element
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context.Logger.LogMessage("Checking for root element.");
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if (!xml.CheckForElement("XnaContent") && !xml.CheckForElement("AnxContent"))
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throw new InvalidContentException(
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"The given XML file does not contain Xna or Anx readable content! Did you forget the \"<XnaContent>\" or \"<AnxContent>\"?");
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//Check which type is beeing described in the XML
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var type = GetType(xml, context.Logger);
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//Create an instance of that type and fill it with the appropriate stuff
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result = ReadObject(xml, type, context.Logger);
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}
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return result;
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}
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private Type GetType(XmlReader xml, ContentBuildLogger logger)
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{
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logger.LogMessage("Moving reader to type attribute of the first asset node.");
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xml.ReadStartElement();
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if (xml.MoveToContent() == XmlNodeType.Element && xml.Name == "Asset")
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{
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xml.MoveToAttribute("Type");
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logger.LogMessage("Trying to read a type from the Xml file");
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//Check every assembly in the current working dir for type
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foreach (
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var file in
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Directory.GetFiles(Path.GetDirectoryName(Assembly.GetCallingAssembly().Location), "*.dll"))
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{
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try
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{
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Assembly assembly = Assembly.LoadFrom(file);
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foreach (Type type in TypeHelper.SafelyExtractTypesFrom(assembly))
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{
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if (type.FullName == xml.ReadContentAsString())
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{
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logger.LogImportantMessage("Type is" + type);
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return type;
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}
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}
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debugger.Break(); //Go and check whats wrong
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}
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}
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}
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throw new InvalidContentException(
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"Error during deserialization: Type is null. Is there a valid Type attribute in the Asset section of your Xml file and can the assembly conataining the type be found?");
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}
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private object ReadObject(XmlReader reader, Type type, ContentBuildLogger logger)
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{
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//TODO: Get all other elements from the xml file and add them to a dictionary.
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var props = new Dictionary<string, object>();
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string lastNode = "";
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bool isDict = false;
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Dictionary<string, object> dict = null;
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string attrib = "";
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while (!reader.EOF)
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{
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if (reader.Name != "Item" && reader.Name != "Key" && reader.Name != "Value" && reader.NodeType == XmlNodeType.Element)
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{
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if (isDict)
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isDict = false;
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if (!reader.IsEmptyElement)
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{
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try
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{
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props.Add(reader.Name, reader.ReadElementContentAsObject());
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}
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catch (Exception ex)
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{
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logger.LogWarning("", null, "Could not add element to properties.", ex);
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}
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}
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}
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else
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{
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if (reader.Name == "Item" && reader.NodeType == XmlNodeType.Element)
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{
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if (!isDict)
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{
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isDict = true;
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dict = new Dictionary<string, object>();
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props.Add(lastNode, dict);
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}
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reader.ReadStartElement();
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reader.ReadStartElement();
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var key = reader.ReadContentAsString();
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reader.ReadEndElement();
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var typeBlah = ResolveType(attrib);
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var value = reader.ReadContentAs(typeBlah, null);
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reader.ReadEndElement();
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dict.Add(key, value);
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}
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if (reader.NodeType == XmlNodeType.Attribute && reader.Name == "Type")
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attrib = reader.ReadContentAsString();
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}
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lastNode = reader.Name;
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reader.Read();
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}
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System.Diagnostics.Debugger.Break();
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//TODO: Get all public properties of the class via reflection
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//Activate instance
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var result = Activator.CreateInstance(type);
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//TODO: Check if there is a pendant for every entry
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//TODO: Match every property with its value
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//Return the whole construct
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return result;
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}
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private Type ResolveType(string type)
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{
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return Type.GetType(type, true);
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}
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}
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}
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