SND\AstrorEnales_cp e3be0183e0 - Fixed that a Dx10 effect can be used with multiple techniques
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00

57 lines
1.8 KiB
C#

using System;
using System.Reflection;
using System.Diagnostics;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace StockShaderCodeGenerator
{
class Program
{
internal static ConsoleTraceListener TraceListener = new ConsoleTraceListener();
static void Main(string[] args)
{
foreach (string arg in args)
{
if (String.Equals(arg, "/silent", StringComparison.InvariantCultureIgnoreCase))
{
ConsoleTraceListener.Silence = true;
}
}
Program.TraceListener.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " + Assembly.GetExecutingAssembly().GetName().Version);
string buildFile;
if (args.Length < 1)
{
Program.TraceListener.WriteLine("No command line arguments provided. Trying to load build.xml from current directory.");
buildFile = "build.xml";
}
else
{
buildFile = args[0];
}
Program.TraceListener.WriteLine("Creating configuration using '{0}' configuration file.", buildFile);
Configuration.LoadConfiguration(buildFile);
if (Configuration.ConfigurationValid)
{
if (Compiler.GenerateShaders())
{
CodeGenerator.Generate();
}
else
{
Program.TraceListener.WriteLine("error while compiling shaders. Code generation skipped...");
}
}
}
}
}