anx.framework/ANX.Framework/NonXNA/ResourceTracker/GraphicsResourceTracker.cs
Glatzemann 8e69296c4d added basic GraphicsResource tracking
native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice
2011-12-07 08:40:40 +00:00

114 lines
4.9 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using ANX.Framework.Graphics;
#endregion
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.NonXNA
{
public class GraphicsResourceTracker
{
#region Private members
private static GraphicsResourceTracker instance;
private static List<GraphicsResource> trackedGraphicsResources;
#endregion // Private members
static GraphicsResourceTracker()
{
trackedGraphicsResources = new List<GraphicsResource>();
}
//~GraphicsResourceTracker()
//{
// if (trackedGraphicsResources.Count > 0)
// {
// throw new Exception("The GraphicsResourceTracker is going to be destroyed but is still tracking some objects.");
// }
//}
public static GraphicsResourceTracker Instance
{
get
{
if (instance == null)
{
instance = new GraphicsResourceTracker();
}
return instance;
}
}
public void UpdateGraphicsDeviceReference(GraphicsDevice newGraphicsDevice)
{
foreach (GraphicsResource resource in trackedGraphicsResources)
{
resource.GraphicsDevice = newGraphicsDevice;
resource.GraphicsDevice.NativeDevice = newGraphicsDevice.NativeDevice;
}
}
public void RegisterTrackedObject(GraphicsResource graphicsResource)
{
if (!trackedGraphicsResources.Contains(graphicsResource))
{
trackedGraphicsResources.Add(graphicsResource);
}
}
public void UnregisterTrackedObject(GraphicsResource graphicsResource)
{
trackedGraphicsResources.Remove(graphicsResource);
}
}
}