248 lines
10 KiB
C#
248 lines
10 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework.Input;
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using NLog;
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using System.Collections;
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using System.Resources;
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using ANX.Framework.NonXNA.InputSystem;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.NonXNA
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{
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public class InputDeviceFactory
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{
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#region Private Members
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private static InputDeviceFactory instance;
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private Dictionary<string, IGamePadCreator> gamePadCreators;
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private Dictionary<string, IKeyboardCreator> keyboardCreators;
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private Dictionary<string, IMouseCreator> mouseCreators;
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#if XNAEXT
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private Dictionary<string, IMotionSensingDeviceCreator> motionSensingDeviceCreators;
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#endif
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private IntPtr windowHandle;
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private static Logger logger = LogManager.GetCurrentClassLogger();
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#endregion // Private Members
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public static InputDeviceFactory Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new InputDeviceFactory();
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logger.Debug("Created InputDeviceFactory instance");
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}
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return instance;
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}
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}
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private InputDeviceFactory()
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{
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this.gamePadCreators = new Dictionary<string, IGamePadCreator>();
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this.keyboardCreators = new Dictionary<string, IKeyboardCreator>();
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this.mouseCreators = new Dictionary<string, IMouseCreator>();
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#if XNAEXT
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this.motionSensingDeviceCreators = new Dictionary<string, IMotionSensingDeviceCreator>();
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#endif
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}
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#region AddCreator
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public void AddCreator(IGamePadCreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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if (gamePadCreators.ContainsKey(creatorName))
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{
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throw new Exception("Duplicate GamePadCreator found. A GamePadCreator with the name '" + creator.Name + "' was already registered.");
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}
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gamePadCreators.Add(creatorName, creator);
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logger.Debug("Added GamePadCreator '{0}'. Total count of registered GamePadCreators is now {1}.", creatorName, gamePadCreators.Count);
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}
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public void AddCreator(IKeyboardCreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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if (keyboardCreators.ContainsKey(creatorName))
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{
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throw new Exception("Duplicate KeyboardCreator found. A KeyboardCreator with the name '" + creator.Name + "' was already registered.");
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}
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keyboardCreators.Add(creatorName, creator);
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logger.Debug("Added KeyboardCreator '{0}'. Total count of registered KeyboardCreators is now {1}.", creatorName, keyboardCreators.Count);
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}
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public void AddCreator(IMouseCreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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if (mouseCreators.ContainsKey(creatorName))
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{
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throw new Exception("Duplicate MouseCreator found. A MouseCreator with the name '" + creator.Name + "' was already registered.");
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}
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mouseCreators.Add(creatorName, creator);
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logger.Debug("Added MouseCreator '{0}'. Total count of registered MouseCreators is now {1}.", creatorName, mouseCreators.Count);
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}
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#if XNAEXT
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public void AddCreator(IMotionSensingDeviceCreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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if (motionSensingDeviceCreators.ContainsKey(creatorName))
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{
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throw new Exception("Duplicate MotionSensingDeviceCreator found. A MotionSensingDeviceCreator with the name '" + creator.Name + "' was already registered.");
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}
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motionSensingDeviceCreators.Add(creatorName, creator);
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logger.Debug("Added MotionSensingDeviceCreator '{0}'. Total count of registered MotionSensingDeviceCreators is now {1}.", creatorName, motionSensingDeviceCreators.Count);
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}
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#endif
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#endregion // AddCreator
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public IGamePad GetDefaultGamePad()
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{
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//TODO: this is a very basic implementation only which needs some more work
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if (this.gamePadCreators.Count > 0)
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{
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return this.gamePadCreators.Values.First<IGamePadCreator>().CreateGamePadInstance();
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}
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throw new Exception("Unable to create instance of GamePad because no GamePadCreator was registered.");
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}
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public IMouse GetDefaultMouse()
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{
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//TODO: this is a very basic implementation only which needs some more work
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if (this.WindowHandle == null ||
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this.WindowHandle == IntPtr.Zero)
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{
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throw new Exception("Unable to create a mouse instance because the WindowHandle was not set.");
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}
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if (this.mouseCreators.Count > 0)
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{
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IMouse mouse = this.mouseCreators.Values.First<IMouseCreator>().CreateMouseInstance();
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mouse.WindowHandle = this.windowHandle;
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return mouse;
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}
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throw new Exception("Unable to create instance of Mouse because no MouseCreator was registered.");
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}
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public IKeyboard GetDefaultKeyboard()
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{
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//TODO: this is a very basic implementation only which needs some more work
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if (this.WindowHandle == null ||
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this.WindowHandle == IntPtr.Zero)
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{
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throw new Exception("Unable to create a keyboard instance because the WindowHandle was not set.");
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}
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if (this.keyboardCreators.Count > 0)
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{
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IKeyboard keyboard = this.keyboardCreators.Values.First<IKeyboardCreator>().CreateKeyboardInstance();
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keyboard.WindowHandle = this.windowHandle;
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return keyboard;
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}
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throw new Exception("Unable to create instance of Keyboard because no KeyboardCreator was registered.");
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}
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#if XNAEXT
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public IMotionSensingDevice GetDefaultMotionSensingDevice()
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{
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//TODO: this is a very basic implementation only which needs some more work
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if (this.motionSensingDeviceCreators.Count > 0)
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{
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IMotionSensingDevice motionSensingDevice = this.motionSensingDeviceCreators.Values.First<IMotionSensingDeviceCreator>().CreateMotionSensingDeviceInstance();
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return motionSensingDevice;
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}
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throw new Exception("Unable to create instance of MotionSensingDevice because no MotionSensingDeviceCreator was registered.");
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}
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#endif
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public IntPtr WindowHandle
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{
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get
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{
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return this.windowHandle;
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}
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internal set
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{
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this.windowHandle = value;
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}
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}
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}
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}
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