anx.framework/ANX.Framework/NonXNA/AddInSystemFactory.cs
SND\AstrorEnales_cp 1cebf6f91e - Introduced new MediaSystem creator (handling the whole Media namespace)
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00

325 lines
11 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using NLog;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.NonXNA
{
public class AddInSystemFactory
{
#region Private Members
private Dictionary<String, ICreator> creators;
private static AddInSystemFactory instance;
private bool initialized;
private Dictionary<Type, ICreator> defaultCreators = new Dictionary<Type, ICreator>();
private OperatingSystem operatingSystem;
private Version operatingSystemVersion;
private Dictionary<AddInType, AddInSystemInfo> addinSystems;
private static Logger logger = LogManager.GetCurrentClassLogger();
#endregion // Private Members
#region Public
public static AddInSystemFactory Instance
{
get
{
if (instance == null)
{
instance = new AddInSystemFactory();
logger.Debug("Created AddInSystemFactory instance");
}
return instance;
}
}
public OperatingSystem OperatingSystem
{
get
{
return this.operatingSystem;
}
}
public Version OperatingSystemVersion
{
get
{
return this.operatingSystemVersion;
}
}
#endregion
#region Constructor
private AddInSystemFactory()
{
addinSystems = new Dictionary<AddInType, AddInSystemInfo>();
addinSystems.Add(AddInType.InputSystem, new AddInSystemInfo());
addinSystems.Add(AddInType.MediaSystem, new AddInSystemInfo());
addinSystems.Add(AddInType.RenderSystem, new AddInSystemInfo());
addinSystems.Add(AddInType.SoundSystem, new AddInSystemInfo());
this.creators = new Dictionary<string, ICreator>();
this.operatingSystem = Environment.OSVersion;
this.operatingSystemVersion = this.operatingSystem.Version;
logger.Info("Operating System: {0} ({1})", operatingSystem.VersionString, operatingSystemVersion.ToString());
}
#endregion
#region Initialize
public void Initialize()
{
if (initialized == false)
{
initialized = true;
logger.Info("[ANX] Initializing ANX.Framework AddInSystemFactory...");
String executingAssembly = Assembly.GetExecutingAssembly().Location;
foreach (String file in Directory.EnumerateFiles(Path.GetDirectoryName(executingAssembly), "*.dll", SearchOption.TopDirectoryOnly))
{
if (file.Equals(executingAssembly) == false)
{
logger.Info("[ANX] trying to load '{0}'...", file);
AddIn addin = new AddIn(file);
if (addin.IsValid && addin.IsSupported)
{
addinSystems[addin.Type].AvailableSystems.Add(addin);
logger.Info("[ANX] successfully loaded addin...");
}
else
{
logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn");
}
}
}
SortAddIns();
}
}
#endregion
#region AddCreator
public void AddCreator(ICreator creator)
{
string creatorName = creator.Name.ToLowerInvariant();
if (creators.ContainsKey(creatorName))
{
throw new Exception("Duplicate creator found. A creator with the name '" + creator.Name + "' was already registered.");
}
creators.Add(creatorName, creator);
logger.Debug("added creator '{0}'. Total count of registered creators is now {1}.", creatorName, creators.Count);
}
#endregion
#region HasFramework
public bool HasFramework(String name)
{
return creators.ContainsKey(name.ToLowerInvariant());
}
#endregion
#region GetCreator
public T GetCreator<T>(String name) where T : class, ICreator
{
if (!initialized)
{
Initialize();
}
ICreator creator = null;
creators.TryGetValue(name.ToLowerInvariant(), out creator);
return creator as T;
}
#endregion
#region GetCreators
public IEnumerable<T> GetCreators<T>() where T : class, ICreator
{
if (!initialized)
{
Initialize();
}
Type t = typeof(T);
foreach (ICreator creator in this.creators.Values.Where(p =>
p.GetType().GetInterfaces()[0].Equals(t)))
{
yield return creator as T;
}
}
#endregion
#region GetDefaultCreator
public T GetDefaultCreator<T>() where T : class, ICreator
{
if (initialized == false)
{
Initialize();
}
Type type = typeof(T);
AddInType addInType = GetAddInType(type);
AddInSystemInfo info = addinSystems[addInType];
if (String.IsNullOrEmpty(info.PreferredName))
{
if (info.AvailableSystems.Count > 0)
{
return info.AvailableSystems[0].Instance as T;
}
throw new AddInLoadingException(String.Format(
"Couldn't get default {0} because there are no " +
"registered {0}s available!", addInType));
}
else
{
foreach (AddIn addin in info.AvailableSystems)
{
if (addin.Name.Equals(info.PreferredName,
StringComparison.InvariantCultureIgnoreCase))
{
return addin.Instance as T;
}
}
throw new AddInLoadingException(String.Format(
"Couldn't get default {0} '{1}' because it was not found in the " +
"list of registered creators!", addInType, info.PreferredName));
}
throw new AddInLoadingException(String.Format(
"Couldn't find a DefaultCreator of type '{0}'!", type.FullName));
}
#endregion
#region SortAddIns
public void SortAddIns()
{
foreach (AddInSystemInfo info in addinSystems.Values)
{
info.AvailableSystems.Sort();
}
this.creators = this.creators.OrderBy(x => x.Value.Priority).ToDictionary(x => x.Key, x => x.Value);
}
#endregion
#region GetPreferredSystem
public string GetPreferredSystem(AddInType addInType)
{
return addinSystems[addInType].PreferredName;
}
#endregion
#region SetPreferredSystem
public void SetPreferredSystem(AddInType addInType, string preferredName)
{
if (addinSystems[addInType].PreferredLocked)
{
throw new AddInLoadingException(String.Format(
"Can't set preferred {0} because a {0} is alread in use.", addInType));
}
addinSystems[addInType].PreferredName = preferredName;
}
#endregion
#region PreventSystemChange
public void PreventSystemChange(AddInType addInType)
{
addinSystems[addInType].PreferredLocked = true;
}
#endregion
#region GetAddInType
internal static AddInType GetAddInType(Type t)
{
if (typeof(IRenderSystemCreator).IsAssignableFrom(t))
{
return AddInType.RenderSystem;
}
else if (typeof(IInputSystemCreator).IsAssignableFrom(t))
{
return AddInType.InputSystem;
}
else if (typeof(ISoundSystemCreator).IsAssignableFrom(t))
{
return AddInType.SoundSystem;
}
else if (typeof(IMediaSystemCreator).IsAssignableFrom(t))
{
return AddInType.MediaSystem;
}
else
{
return AddInType.Unknown;
}
}
#endregion
}
}