anx.framework/ANX.Framework/Graphics/DynamicIndexBuffer.cs
2011-12-05 13:19:42 +00:00

125 lines
5.4 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public class DynamicIndexBuffer : IndexBuffer, IDynamicGraphicsResource
{
public virtual event EventHandler<EventArgs> ContentLost;
#region Private Members
private bool isContentLost;
#endregion
public DynamicIndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
: base(graphicsDevice, indexElementSize, indexCount, usage)
{
graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
}
public DynamicIndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
: base(graphicsDevice, indexType, indexCount, usage)
{
graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
}
~DynamicIndexBuffer()
{
base.GraphicsDevice.DeviceReset -= graphicsDevice_DeviceReset;
}
private void graphicsDevice_DeviceReset(object sender, EventArgs e)
{
SetContentLost(true);
}
public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
{
//TODO: SetDataOptions not used
base.SetData<T>(offsetInBytes, data, startIndex, elementCount);
}
public void SetData<T>(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
{
//TODO: SetDataOptions not used
base.SetData<T>(data, startIndex, elementCount);
}
public bool IsContentLost
{
get
{
return this.isContentLost;
}
}
public void SetContentLost(bool isContentLost)
{
this.isContentLost = isContentLost;
if (isContentLost)
{
raise_ContentLost(this, EventArgs.Empty);
}
}
protected void raise_ContentLost(object sender, EventArgs args)
{
if (ContentLost != null)
{
ContentLost(sender, args);
}
}
}
}