added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
10 lines
363 B
XML
10 lines
363 B
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../doc/license.txt"
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Target="../RenderSystems/ANX.Framework.Windows.GL3/ShaderByteCode.cs"
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Namespace="ANX.Framework.Windows.GL3">
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<Shader Type="SpriteBatch"
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Source="../Shader/GL3/SpriteBatch_GLSL.fx"
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RenderSystem="ANX.Framework.Windows.GL3"
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/>
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</Build>
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