SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

98 lines
2.5 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputSystem.Recording
{
public class Creator : IInputSystemCreator
{
//It not a good idea to have more than one RecordingDevice per Input Device, so we cache the request.
RecordingMouse mouse;
RecordingKeyboard keyboard;
RecordingGamePad gamePad;
#if XNAEXT
RecordingMotionSensingDevice msd;
#endif
public IGamePad GamePad
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(
AddInType.InputSystem);
if (gamePad == null)
gamePad = new RecordingGamePad();
return gamePad;
}
}
public IMouse Mouse
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(
AddInType.InputSystem);
if (mouse == null)
mouse = new RecordingMouse();
return mouse;
}
}
public IKeyboard Keyboard
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(
AddInType.InputSystem);
if (keyboard == null)
keyboard = new RecordingKeyboard();
return keyboard;
}
}
#if XNAEXT
public IMotionSensingDevice MotionSensingDevice
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(
AddInType.InputSystem);
if (msd == null)
msd = new RecordingMotionSensingDevice();
return msd;
}
}
#endif
public void RegisterCreator(AddInSystemFactory factory)
{
factory.AddCreator(this);
}
public string Name
{
get { return "Recording"; }
}
public int Priority
{
get { return int.MaxValue; }
}
public bool IsSupported
{
get { return true; } //This is just a proxy, so it runs on all plattforms
}
}
}