2011-10-31 05:36:24 +00:00

160 lines
6.0 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework
{
public abstract class GameWindow
{
private string title;
public event EventHandler<EventArgs> Activated;
public event EventHandler<EventArgs> ClientSizeChanged;
public event EventHandler<EventArgs> Deactivated;
public event EventHandler<EventArgs> OrientationChanged;
public event EventHandler<EventArgs> Paint;
public event EventHandler<EventArgs> ScreenDeviceNameChanged;
public abstract IntPtr Handle { get; }
public abstract bool IsMinimized { get; }
public abstract void BeginScreenDeviceChange(bool willBeFullScreen);
public void EndScreenDeviceChange(string screenDeviceName)
{
this.EndScreenDeviceChange(screenDeviceName, this.ClientBounds.Width, this.ClientBounds.Height);
}
public abstract void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight);
protected abstract void SetTitle(string title);
protected void OnActivated()
{
if (this.Activated != null)
{
this.Activated(this, EventArgs.Empty);
}
}
protected void OnDeactivated()
{
if (this.Deactivated != null)
{
this.Deactivated(this, EventArgs.Empty);
}
}
protected void OnOrientationChanged()
{
if (this.OrientationChanged != null)
{
this.OrientationChanged(this, EventArgs.Empty);
}
}
protected void OnPaint()
{
if (this.Paint != null)
{
this.Paint(this, EventArgs.Empty);
}
}
protected void OnScreenDeviceNameChanged()
{
if (this.ScreenDeviceNameChanged != null)
{
this.ScreenDeviceNameChanged(this, EventArgs.Empty);
}
}
protected void OnClientSizeChanged()
{
if (this.ClientSizeChanged != null)
{
this.ClientSizeChanged(this, EventArgs.Empty);
}
}
public string Title
{
get
{
return this.title;
}
set
{
if (string.IsNullOrEmpty(value))
{
throw new ArgumentNullException();
}
if (value != this.title)
{
this.title = value;
SetTitle(value);
}
}
}
public abstract bool AllowUserResizing { get; set; }
public abstract Rectangle ClientBounds { get; }
public abstract string ScreenDeviceName { get; }
public abstract DisplayOrientation CurrentOrientation { get; }
}
}