160 lines
6.0 KiB
C#
160 lines
6.0 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework
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{
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public abstract class GameWindow
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{
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private string title;
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public event EventHandler<EventArgs> Activated;
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public event EventHandler<EventArgs> ClientSizeChanged;
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public event EventHandler<EventArgs> Deactivated;
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public event EventHandler<EventArgs> OrientationChanged;
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public event EventHandler<EventArgs> Paint;
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public event EventHandler<EventArgs> ScreenDeviceNameChanged;
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public abstract IntPtr Handle { get; }
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public abstract bool IsMinimized { get; }
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public abstract void BeginScreenDeviceChange(bool willBeFullScreen);
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public void EndScreenDeviceChange(string screenDeviceName)
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{
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this.EndScreenDeviceChange(screenDeviceName, this.ClientBounds.Width, this.ClientBounds.Height);
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}
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public abstract void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight);
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protected abstract void SetTitle(string title);
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protected void OnActivated()
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{
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if (this.Activated != null)
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{
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this.Activated(this, EventArgs.Empty);
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}
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}
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protected void OnDeactivated()
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{
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if (this.Deactivated != null)
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{
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this.Deactivated(this, EventArgs.Empty);
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}
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}
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protected void OnOrientationChanged()
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{
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if (this.OrientationChanged != null)
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{
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this.OrientationChanged(this, EventArgs.Empty);
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}
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}
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protected void OnPaint()
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{
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if (this.Paint != null)
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{
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this.Paint(this, EventArgs.Empty);
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}
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}
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protected void OnScreenDeviceNameChanged()
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{
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if (this.ScreenDeviceNameChanged != null)
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{
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this.ScreenDeviceNameChanged(this, EventArgs.Empty);
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}
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}
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protected void OnClientSizeChanged()
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{
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if (this.ClientSizeChanged != null)
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{
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this.ClientSizeChanged(this, EventArgs.Empty);
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}
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}
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public string Title
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{
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get
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{
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return this.title;
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}
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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throw new ArgumentNullException();
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}
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if (value != this.title)
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{
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this.title = value;
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SetTitle(value);
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}
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}
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}
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public abstract bool AllowUserResizing { get; set; }
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public abstract Rectangle ClientBounds { get; }
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public abstract string ScreenDeviceName { get; }
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public abstract DisplayOrientation CurrentOrientation { get; }
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}
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}
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