anx.framework/ANX.Framework/CurveKeyCollection.cs
2011-11-22 20:20:04 +00:00

223 lines
6.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework
{
public class CurveKeyCollection : ICollection<CurveKey>,
IEnumerable<CurveKey>, IEnumerable
{
#region Private
private List<CurveKey> keys;
#endregion
#region Public
public int Count
{
get
{
return keys.Count;
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
public CurveKey this[int index]
{
get
{
return keys[index];
}
set
{
if (value == null)
throw new ArgumentNullException();
if (index >= keys.Count)
throw new IndexOutOfRangeException();
//if fitting add here
if (keys[index].Position == value.Position)
keys[index] = value;
else
{
//if not let it be sorted
keys.RemoveAt(index);
keys.Add(value);
}
}
}
#endregion
#region Constructor
public CurveKeyCollection()
{
keys = new List<CurveKey>();
}
#endregion
#region Add
public void Add(CurveKey item)
{
if (item == null)
{
throw new ArgumentNullException();
}
// keys.Add(item);
if (this.keys.Count == 0)
{
//No list items
this.keys.Add(item);
return;
}
if (item.CompareTo(this[Count - 1]) > 0)
{
//Bigger than Max
this.keys.Add(item);
return;
}
int min = 0;
int max = Count - 1;
while ((max - min) > 1)
{
//Find half point
int half = min + ((max - min) / 2);
//Compare if it's bigger or smaller than the current item.
int comp = item.CompareTo(this[half]);
if (comp == 0)
{
//Item is equal to half point
this.keys.Insert(half+1, item);
return;
}
else if (comp < 0) max = half; //Item is smaller
else min = half; //Item is bigger
}
if (item.CompareTo(this[min]) <= 0) this.keys.Insert(min, item);
else this.keys.Insert(min + 1, item);
}
#endregion
#region Clear
public void Clear()
{
keys.Clear();
}
#endregion
#region Contains
public bool Contains(CurveKey item)
{
return keys.Contains(item);
}
#endregion
#region CopyTo
public void CopyTo(CurveKey[] array, int arrayIndex)
{
keys.CopyTo(array, arrayIndex);
}
#endregion
#region Remove
public bool Remove(CurveKey item)
{
return keys.Remove(item);
}
#endregion
#region RemoveAt
public void RemoveAt(int index)
{
keys.RemoveAt(index);
}
#endregion
#region IndexOf
public int IndexOf(CurveKey item)
{
return keys.IndexOf(item);
}
#endregion
#region Clone
public CurveKeyCollection Clone()
{
CurveKeyCollection result = new CurveKeyCollection();
foreach (CurveKey key in this.keys)
result.Add(key);
return result;
}
#endregion
#region GetEnumerator
public IEnumerator<CurveKey> GetEnumerator()
{
return keys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)keys).GetEnumerator();
}
#endregion
}
}