208 lines
6.3 KiB
C#
208 lines
6.3 KiB
C#
using System;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework
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{
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public class CurveKey : IEquatable<CurveKey>, IComparable<CurveKey>
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{
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#region Public
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public float Position
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{
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get;
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private set;
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}
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public float Value
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{
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get;
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set;
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}
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public float TangentIn
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{
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get;
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set;
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}
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public float TangentOut
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{
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get;
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set;
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}
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public CurveContinuity Continuity
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{
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get;
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set;
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}
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#endregion
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#region Constructor
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public CurveKey(float position, float value)
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: this(position, value, 0f, 0f, CurveContinuity.Smooth)
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{
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}
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public CurveKey(float position, float value, float tangentIn,
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float tangentOut)
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: this(position, value, tangentIn, tangentOut, CurveContinuity.Smooth)
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{
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}
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public CurveKey(float position, float value, float tangentIn,
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float tangentOut, CurveContinuity continuity)
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{
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Position = position;
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Value = value;
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TangentIn = tangentIn;
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TangentOut = tangentOut;
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Continuity = continuity;
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}
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#endregion
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#region Clone
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public CurveKey Clone()
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{
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return new CurveKey(Position, Value, TangentIn, TangentOut, Continuity);
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}
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#endregion
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#region Equals
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public bool Equals(CurveKey other)
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{
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if (other != null)
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{
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return other.Position == Position &&
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other.Value == Value &&
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other.TangentIn == TangentIn &&
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other.TangentOut == TangentOut &&
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other.Continuity == Continuity;
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}
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return false;
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}
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public override bool Equals(object obj)
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{
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if (obj == null && obj.GetType() == typeof(CurveKey))
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{
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return this == (CurveKey)obj;
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}
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return false;
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}
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#endregion
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#region GetHashCode
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public override int GetHashCode()
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{
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return Position.GetHashCode() + Value.GetHashCode() +
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TangentIn.GetHashCode() + TangentOut.GetHashCode() +
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Continuity.GetHashCode();
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}
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#endregion
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#region Equality
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public static bool operator ==(CurveKey a, CurveKey b)
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{
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if (null == a as Object)
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{
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return null == b as Object;
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}
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if (null == b as Object)
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{
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return null == a as Object;
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}
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return a.Position == b.Position &&
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a.Value == b.Value &&
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a.TangentIn == b.TangentIn &&
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a.TangentOut == b.TangentOut &&
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a.Continuity == b.Continuity;
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}
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#endregion
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#region Inequality
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public static bool operator !=(CurveKey a, CurveKey b)
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{
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if (null == a as Object)
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{
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return null != b as Object;
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}
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if (null == b as Object)
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{
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return null != a as Object;
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}
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return a.Position != b.Position ||
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a.Value != b.Value ||
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a.TangentIn != b.TangentIn ||
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a.TangentOut != b.TangentOut ||
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a.Continuity != b.Continuity;
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}
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#endregion
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#region CompareTo
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public int CompareTo(CurveKey other)
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{
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if (Position == other.Position)
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{
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return 0;
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}
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return Position >= other.Position ?
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1 :
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-1;
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}
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#endregion
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}
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}
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