SND\AstrorEnales_cp 8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00

24 lines
486 B
C#

using System;
using ANX.Framework.NonXNA;
namespace RenderTarget
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
static void Main(string[] args)
{
//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
using (Game1 game = new Game1())
{
game.Run();
}
}
}
#endif
}