SND\AstrorEnales_cp 7350ca3d3a - Implemented the SkinnedEffect class (not tested yet, sample will come soon)
- Optimizations in the SpriteBatch and SpriteFont classes
2012-09-11 13:51:20 +00:00

160 lines
4.5 KiB
C#

using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public class VertexBuffer : GraphicsResource, IGraphicsResource
{
#region Private
private INativeVertexBuffer nativeVertexBuffer;
#endregion
#region Public
// This is now internal because via befriending the assemblies
// it's usable in the modules but doesn't confuse the enduser.
internal INativeVertexBuffer NativeVertexBuffer
{
get
{
if (nativeVertexBuffer == null)
CreateNativeBuffer();
return nativeVertexBuffer;
}
}
public BufferUsage BufferUsage { get; private set; }
public int VertexCount { get; private set; }
public VertexDeclaration VertexDeclaration { get; private set; }
#endregion
#region Constructor
public VertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)
: this(graphicsDevice, VertexTypeHelper.GetDeclaration(vertexType), vertexCount, usage)
{
}
public VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount,
BufferUsage usage)
: base(graphicsDevice)
{
VertexCount = vertexCount;
VertexDeclaration = vertexDeclaration;
BufferUsage = usage;
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
CreateNativeBuffer();
}
~VertexBuffer()
{
Dispose();
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
}
#endregion
#region GraphicsDevice_ResourceDestroyed
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
if (nativeVertexBuffer != null)
{
nativeVertexBuffer.Dispose();
nativeVertexBuffer = null;
}
}
#endregion
#region GraphicsDevice_ResourceCreated
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
if (nativeVertexBuffer != null)
{
nativeVertexBuffer.Dispose();
nativeVertexBuffer = null;
}
CreateNativeBuffer();
}
#endregion
#region CreateNativeBuffer
private void CreateNativeBuffer()
{
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
this.nativeVertexBuffer = creator.CreateVertexBuffer(GraphicsDevice, this, VertexDeclaration, VertexCount,
BufferUsage);
}
#endregion
#region GetData
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
NativeVertexBuffer.GetData(offsetInBytes, data, startIndex, elementCount, vertexStride);
}
public void GetData<T>(T[] data) where T : struct
{
NativeVertexBuffer.GetData(data);
}
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
NativeVertexBuffer.GetData(data, startIndex, elementCount);
}
#endregion
#region SetData
public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
NativeVertexBuffer.SetData(GraphicsDevice, offsetInBytes, data, startIndex, elementCount, vertexStride);
}
public void SetData<T>(T[] data) where T : struct
{
NativeVertexBuffer.SetData(GraphicsDevice, data);
}
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
NativeVertexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
}
#endregion
#region Dispose
public override void Dispose()
{
if (nativeVertexBuffer != null)
{
nativeVertexBuffer.Dispose();
nativeVertexBuffer = null;
}
// do not dispose the VertexDeclaration here, because it's only a reference
if (VertexDeclaration != null)
VertexDeclaration = null;
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
if (disposeManaged)
{
Dispose();
}
}
#endregion
}
}