anx.framework/ANX.Framework/Graphics/GraphicsResource.cs
2015-03-15 01:11:36 +01:00

79 lines
1.6 KiB
C#

using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public abstract class GraphicsResource : IDisposable
{
public event EventHandler<EventArgs> Disposing;
internal GraphicsResource()
{
GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
}
~GraphicsResource()
{
GraphicsResourceTracker.Instance.UnregisterTrackedObject(this);
}
public GraphicsResource(GraphicsDevice device)
{
this.GraphicsDevice = device;
GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
}
public GraphicsDevice GraphicsDevice
{
get;
internal set;
}
public bool IsDisposed
{
get;
internal set;
}
public string Name
{
get;
set;
}
public object Tag
{
get;
set;
}
public abstract void Dispose();
protected void raise_Disposing(object sender, EventArgs args)
{
if (Disposing != null)
{
Disposing(sender, args);
}
}
protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
}
public override string ToString()
{
return base.ToString();
}
}
}