updated StockShaderCodeGenerator (sscg) to support DX11 shaders updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
79 lines
3.5 KiB
XML
79 lines
3.5 KiB
XML
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<AssemblyName>sscg</AssemblyName>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Configuration.cs" />
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<Compile Include="Compiler.cs" />
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<Compile Include="CodeGenerator.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shader.cs" />
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</ItemGroup>
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<ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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