SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

48 lines
1.2 KiB
C#

using System.Diagnostics;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.PlatformSystem;
using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
internal class GameTimer
{
private INativeGameTimer nativeImplementation;
//private long lastTicks;
//private long frequency;
public GameTimer()
{
nativeImplementation = AddInSystemFactory.DefaultPlatformCreator.CreateGameTimer();
//lastTicks = nativeImplementation.Timestamp;
//frequency = nativeImplementation.Frequency;
}
//internal TimeSpan Update()
//{
// long newTicks = nativeImplementation.Timestamp;
// //long elapseTenthsOfMilliseconds =
// // ((newTicks - lastTicks) * 10000) / frequency;
// //float frameTime = (float)(elapseTenthsOfMilliseconds / 10000f);
// TimeSpan elapsedUpdate = TimeSpan.FromTicks(newTicks - lastTicks);
// lastTicks = newTicks;
// return elapsedUpdate;
//}
public long Timestamp
{
get
{
return nativeImplementation.Timestamp;
}
}
}
}