Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
54 lines
1.2 KiB
HLSL
54 lines
1.2 KiB
HLSL
float4x4 World;
|
|
float4x4 View;
|
|
float4x4 Projection;
|
|
|
|
// TODO: add effect parameters here.
|
|
|
|
struct VertexShaderInput
|
|
{
|
|
float4 Position : POSITION0;
|
|
|
|
// TODO: add input channels such as texture
|
|
// coordinates and vertex colors here.
|
|
};
|
|
|
|
struct VertexShaderOutput
|
|
{
|
|
float4 Position : POSITION0;
|
|
|
|
// TODO: add vertex shader outputs such as colors and texture
|
|
// coordinates here. These values will automatically be interpolated
|
|
// over the triangle, and provided as input to your pixel shader.
|
|
};
|
|
|
|
VertexShaderOutput VertexShaderFunction(VertexShaderInput input)
|
|
{
|
|
VertexShaderOutput output;
|
|
|
|
float4 worldPosition = mul(input.Position, World);
|
|
float4 viewPosition = mul(worldPosition, View);
|
|
output.Position = mul(viewPosition, Projection);
|
|
|
|
// TODO: add your vertex shader code here.
|
|
|
|
return output;
|
|
}
|
|
|
|
float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
|
|
{
|
|
// TODO: add your pixel shader code here.
|
|
|
|
return float4(1, 0, 0, 1);
|
|
}
|
|
|
|
technique Technique1
|
|
{
|
|
pass Pass1
|
|
{
|
|
// TODO: set renderstates here.
|
|
|
|
VertexShader = compile vs_2_0 VertexShaderFunction();
|
|
PixelShader = compile ps_2_0 PixelShaderFunction();
|
|
}
|
|
}
|