Glatzemann 39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00

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<?xml version="1.0"?>
<project name="Script Test" default="run">
<target name="run">
<property name="test.property" value="initial"/>
<script language="C#" mainclass="Test">
<code>
<![CDATA[
class Test {
public static void ScriptMain(Project project) {
PropertyDictionary pd = project.Properties;
foreach (DictionaryEntry property in pd) {
Console.WriteLine("{0} = {1}", property.Key, property.Value);
}
Console.WriteLine("Setting test.property to 'new value'");
pd["test.property"] = "new value";
}
}
]]>
</code>
</script>
<echo message="test.property = ${test.property}"/>
</target>
</project>