anx.framework/ANX.Framework/Input/GamePadTriggers.cs

53 lines
1.4 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
public struct GamePadTriggers
{
public float Left { get; private set; }
public float Right { get; private set; }
public GamePadTriggers(float leftTrigger, float rightTrigger)
: this()
{
Left = MathHelper.Clamp(leftTrigger, 0f, 1f);
Right = MathHelper.Clamp(rightTrigger, 0f, 1f);
}
public override int GetHashCode()
{
return Left.GetHashCode() ^ Right.GetHashCode();
}
public override string ToString()
{
return String.Format("{{Left:{0} Right:{1}}}", Left, Right);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadTriggers))
return this == (GamePadTriggers)obj;
return false;
}
public static bool operator ==(GamePadTriggers lhs, GamePadTriggers rhs)
{
return lhs.Left == rhs.Left && lhs.Right == rhs.Right;
}
public static bool operator !=(GamePadTriggers lhs, GamePadTriggers rhs)
{
return lhs.Left != rhs.Left || lhs.Right != rhs.Right;
}
}
}