53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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public struct GamePadTriggers
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{
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public float Left { get; private set; }
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public float Right { get; private set; }
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public GamePadTriggers(float leftTrigger, float rightTrigger)
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: this()
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{
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Left = MathHelper.Clamp(leftTrigger, 0f, 1f);
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Right = MathHelper.Clamp(rightTrigger, 0f, 1f);
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}
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public override int GetHashCode()
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{
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return Left.GetHashCode() ^ Right.GetHashCode();
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}
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public override string ToString()
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{
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return String.Format("{{Left:{0} Right:{1}}}", Left, Right);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == typeof(GamePadTriggers))
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return this == (GamePadTriggers)obj;
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return false;
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}
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public static bool operator ==(GamePadTriggers lhs, GamePadTriggers rhs)
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{
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return lhs.Left == rhs.Left && lhs.Right == rhs.Right;
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}
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public static bool operator !=(GamePadTriggers lhs, GamePadTriggers rhs)
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{
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return lhs.Left != rhs.Left || lhs.Right != rhs.Right;
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}
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}
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}
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