anx.framework/ANX.Framework/Input/GamePadThumbSticks.cs

65 lines
1.8 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
public struct GamePadThumbSticks
{
#region Private
private Vector2 left;
private Vector2 right;
#endregion
public Vector2 Left
{
get { return this.left; }
}
public Vector2 Right
{
get { return this.right; }
}
public GamePadThumbSticks (Vector2 leftThumbstick, Vector2 rightThumbstick)
{
this.left = Vector2.Clamp(leftThumbstick, -Vector2.One, Vector2.One);
this.right = Vector2.Clamp(rightThumbstick, -Vector2.One, Vector2.One);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadThumbSticks))
return this == (GamePadThumbSticks)obj;
return false;
}
public static bool operator ==(GamePadThumbSticks lhs, GamePadThumbSticks rhs)
{
return lhs.left == rhs.left && lhs.right == rhs.right;
}
public static bool operator !=(GamePadThumbSticks lhs, GamePadThumbSticks rhs)
{
return lhs.left != rhs.left || lhs.right != rhs.right;
}
public override int GetHashCode()
{
return this.left.GetHashCode() ^ this.right.GetHashCode();
}
public override string ToString()
{
return String.Format("{{Left:{0} Right:{1}}}", left, right);
}
}
}