anx.framework/ANX.Framework/Input/GamePadCapabilities.cs

170 lines
3.2 KiB
C#

using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Tested)]
public struct GamePadCapabilities
{
public GamePadType GamePadType
{
get;
internal set;
}
public bool HasAButton
{
get;
internal set;
}
public bool HasBackButton
{
get;
internal set;
}
public bool HasBButton
{
get;
internal set;
}
public bool HasBigButton
{
get;
internal set;
}
public bool HasDPadDownButton
{
get;
internal set;
}
public bool HasDPadLeftButton
{
get;
internal set;
}
public bool HasDPadRightButton
{
get;
internal set;
}
public bool HasDPadUpButton
{
get;
internal set;
}
public bool HasLeftShoulderButton
{
get;
internal set;
}
public bool HasLeftStickButton
{
get;
internal set;
}
public bool HasLeftTrigger
{
get;
internal set;
}
public bool HasLeftVibrationMotor
{
get;
internal set;
}
public bool HasLeftXThumbStick
{
get;
internal set;
}
public bool HasLeftYThumbStick
{
get;
internal set;
}
public bool HasRightShoulderButton
{
get;
internal set;
}
public bool HasRightStickButton
{
get;
internal set;
}
public bool HasRightVibrationMotor
{
get;
internal set;
}
public bool HasRightTrigger
{
get;
internal set;
}
public bool HasRightXThumbStick
{
get;
internal set;
}
public bool HasRightYThumbStick
{
get;
internal set;
}
public bool HasStartButton
{
get;
internal set;
}
public bool HasVoiceSupport
{
get;
internal set;
}
public bool HasXButton
{
get;
internal set;
}
public bool HasYButton
{
get;
internal set;
}
public bool IsConnected
{
get;
internal set;
}
}
}