96 lines
3.9 KiB
C#
96 lines
3.9 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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public struct GamePadButtons
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{
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#region Public
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public ButtonState A { get; private set; }
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public ButtonState B { get; private set; }
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public ButtonState Back { get; private set; }
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public ButtonState BigButton { get; private set; }
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public ButtonState LeftShoulder { get; private set; }
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public ButtonState LeftStick { get; private set; }
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public ButtonState RightShoulder { get; private set; }
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public ButtonState RightStick { get; private set; }
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public ButtonState Start { get; private set; }
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public ButtonState X { get; private set; }
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public ButtonState Y { get; private set; }
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internal Buttons Buttons { get; private set; }
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#endregion
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public GamePadButtons(Buttons buttons)
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: this()
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{
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A = GetButtonState(buttons, Buttons.A);
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B = GetButtonState(buttons, Buttons.B);
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X = GetButtonState(buttons, Buttons.X);
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Y = GetButtonState(buttons, Buttons.Y);
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LeftStick = GetButtonState(buttons, Buttons.LeftStick);
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RightStick = GetButtonState(buttons, Buttons.RightStick);
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LeftShoulder = GetButtonState(buttons, Buttons.LeftShoulder);
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RightShoulder = GetButtonState(buttons, Buttons.RightShoulder);
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Back = GetButtonState(buttons, Buttons.Back);
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Start = GetButtonState(buttons, Buttons.Start);
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BigButton = GetButtonState(buttons, Buttons.BigButton);
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Buttons = buttons;
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == typeof(GamePadButtons))
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return this == (GamePadButtons)obj;
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return false;
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}
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public static bool operator ==(GamePadButtons lhs, GamePadButtons rhs)
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{
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return lhs.Buttons == rhs.Buttons;
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}
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public static bool operator !=(GamePadButtons lhs, GamePadButtons rhs)
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{
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return lhs.Buttons != rhs.Buttons;
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}
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private static ButtonState GetButtonState(Buttons buttons, Buttons button)
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{
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return (buttons & button) == button ? ButtonState.Pressed : ButtonState.Released;
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}
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public override int GetHashCode()
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{
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return (int)Buttons;
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}
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public override string ToString()
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{
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string buttons = A == ButtonState.Pressed ? "A" : "";
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buttons += B == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "B" : "";
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buttons += X == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "X" : "";
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buttons += Y == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Y" : "";
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buttons += LeftShoulder == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftShoulder" : "";
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buttons += RightShoulder == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightShoulder" : "";
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buttons += LeftStick == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftStick" : "";
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buttons += RightStick == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightStick" : "";
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buttons += Start == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Start" : "";
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buttons += Back == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Back" : "";
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buttons += BigButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "BigButton" : "";
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if (String.IsNullOrEmpty(buttons))
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buttons = "None";
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return String.Format("{{Buttons:{0}}}", buttons);
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}
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}
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}
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