anx.framework/ANX.Framework/Input/GamePadButtons.cs

96 lines
3.9 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
public struct GamePadButtons
{
#region Public
public ButtonState A { get; private set; }
public ButtonState B { get; private set; }
public ButtonState Back { get; private set; }
public ButtonState BigButton { get; private set; }
public ButtonState LeftShoulder { get; private set; }
public ButtonState LeftStick { get; private set; }
public ButtonState RightShoulder { get; private set; }
public ButtonState RightStick { get; private set; }
public ButtonState Start { get; private set; }
public ButtonState X { get; private set; }
public ButtonState Y { get; private set; }
internal Buttons Buttons { get; private set; }
#endregion
public GamePadButtons(Buttons buttons)
: this()
{
A = GetButtonState(buttons, Buttons.A);
B = GetButtonState(buttons, Buttons.B);
X = GetButtonState(buttons, Buttons.X);
Y = GetButtonState(buttons, Buttons.Y);
LeftStick = GetButtonState(buttons, Buttons.LeftStick);
RightStick = GetButtonState(buttons, Buttons.RightStick);
LeftShoulder = GetButtonState(buttons, Buttons.LeftShoulder);
RightShoulder = GetButtonState(buttons, Buttons.RightShoulder);
Back = GetButtonState(buttons, Buttons.Back);
Start = GetButtonState(buttons, Buttons.Start);
BigButton = GetButtonState(buttons, Buttons.BigButton);
Buttons = buttons;
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadButtons))
return this == (GamePadButtons)obj;
return false;
}
public static bool operator ==(GamePadButtons lhs, GamePadButtons rhs)
{
return lhs.Buttons == rhs.Buttons;
}
public static bool operator !=(GamePadButtons lhs, GamePadButtons rhs)
{
return lhs.Buttons != rhs.Buttons;
}
private static ButtonState GetButtonState(Buttons buttons, Buttons button)
{
return (buttons & button) == button ? ButtonState.Pressed : ButtonState.Released;
}
public override int GetHashCode()
{
return (int)Buttons;
}
public override string ToString()
{
string buttons = A == ButtonState.Pressed ? "A" : "";
buttons += B == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "B" : "";
buttons += X == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "X" : "";
buttons += Y == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Y" : "";
buttons += LeftShoulder == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftShoulder" : "";
buttons += RightShoulder == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightShoulder" : "";
buttons += LeftStick == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftStick" : "";
buttons += RightStick == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightStick" : "";
buttons += Start == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Start" : "";
buttons += Back == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Back" : "";
buttons += BigButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "BigButton" : "";
if (String.IsNullOrEmpty(buttons))
buttons = "None";
return String.Format("{{Buttons:{0}}}", buttons);
}
}
}