- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Globalization;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Design
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{
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#if !WINDOWSMETRO //TODO: search replacement for Win8
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public class Vector4Converter : MathTypeConverter
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{
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public Vector4Converter()
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{
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base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Vector4>("X", "Y", "Z", "W");
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}
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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{
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float[] values = MathTypeConverter.ConvertFromString<float>(context, culture, value as String);
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if (values != null && values.Length == 4)
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return new Vector4(values[0], values[1], values[2], values[3]);
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return base.ConvertFrom(context, culture, value);
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}
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public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == null)
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throw new ArgumentNullException("destinationType");
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if (value is Vector4)
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{
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Vector4 instance = (Vector4)value;
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if (destinationType == typeof(string))
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return MathTypeConverter.ConvertToString<float>(context, culture,
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new float[] { instance.X, instance.Y, instance.Z, instance.W });
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if (IsTypeInstanceDescriptor(destinationType))
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return CreateInstanceDescriptor<Vector4>(new object[] { instance.X, instance.Y, instance.Z, instance.W });
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
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{
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if (propertyValues == null)
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throw new ArgumentNullException("propertyValues");
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return new Vector4((float)propertyValues["X"], (float)propertyValues["Y"], (float)propertyValues["Z"],
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(float)propertyValues["W"]);
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}
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}
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#endif
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}
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