- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Globalization;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Design
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{
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#if !WINDOWSMETRO //TODO: search replacement for Win8
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public class PlaneConverter : MathTypeConverter
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{
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public PlaneConverter()
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{
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base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Plane>("Normal", "D");
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supportStringConvert = false;
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}
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public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == null)
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throw new ArgumentNullException("destinationType");
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if (value is Plane)
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{
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Plane instance = (Plane)value;
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if (IsTypeInstanceDescriptor(destinationType))
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return CreateInstanceDescriptor<Plane>(new object[] { instance.Normal, instance.D });
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
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{
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if (propertyValues == null)
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throw new ArgumentNullException("propertyValues");
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return new Vector4((Vector3)propertyValues["Normal"], (float)propertyValues["D"]);
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}
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}
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#endif
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}
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