anx.framework/ANX.Framework/Design/BoundingBoxConverter.cs
SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

54 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Design
{
#if !WINDOWSMETRO //TODO: search replacement for Win8
public class BoundingBoxConverter : MathTypeConverter
{
public BoundingBoxConverter()
{
base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<BoundingBox>("Min", "Max");
supportStringConvert = false;
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
throw new ArgumentNullException("destinationType");
if (value is BoundingBox)
{
BoundingBox instance = (BoundingBox)value;
if (IsTypeInstanceDescriptor(destinationType))
return CreateInstanceDescriptor<BoundingBox>(new object[] { instance.Min, instance.Max });
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (propertyValues == null)
throw new ArgumentNullException("propertyValues");
return new BoundingBox((Vector3)propertyValues["Min"], (Vector3)propertyValues["Max"]);
}
}
#endif
}