- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using System;
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using System.ComponentModel;
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using System.Reflection;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Design
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{
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#if !WINDOWSMETRO
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public class ANXPropertyDescriptor : PropertyDescriptor
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{
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private PropertyInfo property;
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public override Type ComponentType
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{
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get
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{
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return property.DeclaringType;
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}
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}
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public override bool IsReadOnly
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{
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get
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{
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return false;
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}
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}
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public override Type PropertyType
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{
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get
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{
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return property.PropertyType;
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}
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}
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public ANXPropertyDescriptor(PropertyInfo property)
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: base(property.Name, (Attribute[])property.GetCustomAttributes(typeof(Attribute), true))
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{
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if (property == null)
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throw new ArgumentNullException("property");
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this.property = property;
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}
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public override bool CanResetValue(object component)
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{
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return false;
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}
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public override object GetValue(object component)
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{
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return property.GetValue(component, null);
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}
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public override void ResetValue(object component)
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{
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}
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public override void SetValue(object component, object value)
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{
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this.property.SetValue(component, value, null);
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this.OnValueChanged(component, EventArgs.Empty);
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}
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public override bool ShouldSerializeValue(object component)
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{
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return true;
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}
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}
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#endif
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}
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