anx.framework/ANX.Framework/Design/ANXPropertyDescriptor.cs
SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

76 lines
1.7 KiB
C#

using System;
using System.ComponentModel;
using System.Reflection;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Design
{
#if !WINDOWSMETRO
public class ANXPropertyDescriptor : PropertyDescriptor
{
private PropertyInfo property;
public override Type ComponentType
{
get
{
return property.DeclaringType;
}
}
public override bool IsReadOnly
{
get
{
return false;
}
}
public override Type PropertyType
{
get
{
return property.PropertyType;
}
}
public ANXPropertyDescriptor(PropertyInfo property)
: base(property.Name, (Attribute[])property.GetCustomAttributes(typeof(Attribute), true))
{
if (property == null)
throw new ArgumentNullException("property");
this.property = property;
}
public override bool CanResetValue(object component)
{
return false;
}
public override object GetValue(object component)
{
return property.GetValue(component, null);
}
public override void ResetValue(object component)
{
}
public override void SetValue(object component, object value)
{
this.property.SetValue(component, value, null);
this.OnValueChanged(component, EventArgs.Empty);
}
public override bool ShouldSerializeValue(object component)
{
return true;
}
}
#endif
}