35 lines
1005 B
C#

using System;
using ANX.Framework;
using ANX.Framework.Input;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputDevices.OpenTK
{
public class GamePad : IGamePad
{
public GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
{
throw new NotImplementedException();
}
public GamePadState GetState(PlayerIndex playerIndex)
{
throw new NotImplementedException();
}
public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
{
throw new NotImplementedException();
}
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{
throw new NotImplementedException();
}
}
}