SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

98 lines
2.1 KiB
C#

using ANX.Framework;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.Storage;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Windows
{
public class WindowsPlatformCreator : IPlatformSystemCreator
{
#region Public
public string Name
{
get
{
return "Windows";
}
}
public int Priority
{
get
{
return 100;
}
}
public bool IsSupported
{
get
{
return OSInformation.IsWindows;
}
}
#endregion
#region RegisterCreator
public void RegisterCreator(AddInSystemFactory factory)
{
Logger.Info("adding Windows PlatformSystem creator to collection of AddInSystemFactory");
factory.AddCreator(this);
}
#endregion
public WindowsPlatformCreator()
{
}
#region CreateGameHost
public GameHost CreateGameHost(Game game)
{
Logger.Info("creating Windows GameHost");
AddInSystemFactory.Instance.PreventSystemChange(AddInType.PlatformSystem);
return new WindowsGameHost(game);
}
#endregion
#region CreateStorageDevice
public INativeStorageDevice CreateStorageDevice(StorageDevice device,
PlayerIndex player, int sizeInBytes, int directoryCount)
{
return new WindowsStorageDevice(device, player, sizeInBytes, directoryCount);
}
#endregion
#region CreateStorageContainer
public INativeStorageContainer CreateStorageContainer(StorageContainer container)
{
return new WindowsStorageContainer(container);
}
#endregion
#region CreateTitleContainer
public INativeTitleContainer CreateTitleContainer()
{
return new WindowsTitleContainer();
}
#endregion
#region CreateGameTimer
public INativeGameTimer CreateGameTimer()
{
return new WindowsGameTimer();
}
#endregion
#region CreateContentManager
public INativeContentManager CreateContentManager()
{
return new WindowsContentManager();
}
#endregion
}
}