Glatzemann 1f45cd9038 - added Developer-Attribute for tagging classes responsibility
- added a bunch of Completion- and Developer-Tags
2012-08-29 13:14:00 +00:00

203 lines
5.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public class VertexBuffer : GraphicsResource, IGraphicsResource
{
#region Private
private VertexDeclaration vertexDeclaration;
private int vertexCount;
private BufferUsage bufferUsage;
private INativeVertexBuffer nativeVertexBuffer;
#endregion
#region Public
// This is now internal because via befriending the assemblies
// it's usable in the modules but doesn't confuse the enduser.
internal INativeVertexBuffer NativeVertexBuffer
{
get
{
if (this.nativeVertexBuffer == null)
{
CreateNativeBuffer();
}
return this.nativeVertexBuffer;
}
}
public BufferUsage BufferUsage
{
get
{
return this.bufferUsage;
}
}
public int VertexCount
{
get
{
return this.vertexCount;
}
}
public VertexDeclaration VertexDeclaration
{
get
{
return this.vertexDeclaration;
}
}
#endregion
#region Constructor
public VertexBuffer(GraphicsDevice graphicsDevice, Type vertexType,
int vertexCount, BufferUsage usage)
: this(graphicsDevice, VertexBuffer.TypeToVertexDeclaration(vertexType),
vertexCount, usage)
{
}
public VertexBuffer(GraphicsDevice graphicsDevice,
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
: base(graphicsDevice)
{
this.vertexCount = vertexCount;
this.vertexDeclaration = vertexDeclaration;
this.bufferUsage = usage;
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
CreateNativeBuffer();
}
~VertexBuffer()
{
Dispose();
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
}
#endregion
#region GraphicsDevice_ResourceDestroyed
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
if (nativeVertexBuffer != null)
{
nativeVertexBuffer.Dispose();
nativeVertexBuffer = null;
}
}
#endregion
#region GraphicsDevice_ResourceCreated
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
if (nativeVertexBuffer != null)
{
nativeVertexBuffer.Dispose();
nativeVertexBuffer = null;
}
CreateNativeBuffer();
}
#endregion
#region CreateNativeBuffer
private void CreateNativeBuffer()
{
this.nativeVertexBuffer =
AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateVertexBuffer(GraphicsDevice, this, vertexDeclaration, vertexCount, bufferUsage);
}
#endregion
#region GetData
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount, int vertexStride) where T : struct
{
NativeVertexBuffer.GetData(offsetInBytes, data, startIndex,
elementCount, vertexStride);
}
public void GetData<T>(T[] data) where T : struct
{
NativeVertexBuffer.GetData(data);
}
public void GetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
NativeVertexBuffer.GetData(data, startIndex, elementCount);
}
#endregion
#region SetData
public void SetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount, int vertexStride) where T : struct
{
NativeVertexBuffer.SetData(GraphicsDevice, offsetInBytes, data,
startIndex, elementCount, vertexStride);
}
public void SetData<T>(T[] data) where T : struct
{
NativeVertexBuffer.SetData(GraphicsDevice, data);
}
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
NativeVertexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
}
#endregion
#region TypeToVertexDeclaration
private static VertexDeclaration TypeToVertexDeclaration(Type t)
{
IVertexType vt = Activator.CreateInstance(t) as IVertexType;
if (vt != null)
{
return vt.VertexDeclaration;
}
return null;
}
#endregion
#region Dispose
public override void Dispose()
{
if (nativeVertexBuffer != null)
{
nativeVertexBuffer.Dispose();
nativeVertexBuffer = null;
}
if (vertexDeclaration != null)
{
// do not dispose the VertexDeclaration here, because it's only a reference
vertexDeclaration = null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
throw new NotImplementedException();
}
#endregion
}
}