- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
102 lines
3.2 KiB
C#
102 lines
3.2 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct Rgba1010102 : IPackedVector<uint>, IEquatable<Rgba1010102>, IPackedVector
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{
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private uint packedValue;
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public Rgba1010102(float x, float y, float z, float w)
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{
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uint r = (uint)(MathHelper.Clamp(x, 0f, 1f) * 1023f);
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uint g = (uint)(MathHelper.Clamp(y, 0f, 1f) * 1023f) << 10;
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uint b = (uint)(MathHelper.Clamp(z, 0f, 1f) * 1023f) << 20;
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uint a = (uint)(MathHelper.Clamp(w, 0f, 1f) * 3f) << 30;
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this.packedValue = (uint)(r | g | b | a);
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}
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public Rgba1010102(Vector4 vector)
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{
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uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 1023f);
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uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 1023f) << 10;
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uint b = (uint)(MathHelper.Clamp(vector.Z, 0f, 1f) * 1023f) << 20;
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uint a = (uint)(MathHelper.Clamp(vector.W, 0f, 1f) * 3f) << 30;
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this.packedValue = (uint)(r | g | b | a);
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}
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public uint PackedValue
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{
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get
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{
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return this.packedValue;
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}
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set
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{
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this.packedValue = value;
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}
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}
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public Vector4 ToVector4()
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{
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return new Vector4(((packedValue >> 0) & 1023) / 1023.0f,
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((packedValue >> 10) & 1023) / 1023.0f,
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((packedValue >> 20) & 1023) / 1023.0f,
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((packedValue >> 30) & 3) / 3.0f);
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 1023f);
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uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 1023f) << 10;
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uint b = (uint)(MathHelper.Clamp(vector.Z, 0f, 1f) * 1023f) << 20;
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uint a = (uint)(MathHelper.Clamp(vector.W, 0f, 1f) * 3f) << 30;
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this.packedValue = (uint)(r | g | b | a);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (Rgba1010102)obj;
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}
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return false;
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}
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public bool Equals(Rgba1010102 other)
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{
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.ToVector4().ToString();
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(Rgba1010102 lhs, Rgba1010102 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(Rgba1010102 lhs, Rgba1010102 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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