SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

103 lines
3.0 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics.PackedVector
{
public struct Byte4 : IPackedVector<uint>, IEquatable<Byte4>, IPackedVector
{
private uint packedValue;
public Byte4(float x, float y, float z, float w)
{
uint b1 = (uint)MathHelper.Clamp(x, 0f, 255f) << 0;
uint b2 = (uint)MathHelper.Clamp(y, 0f, 255f) << 8;
uint b3 = (uint)MathHelper.Clamp(z, 0f, 255f) << 16;
uint b4 = (uint)MathHelper.Clamp(w, 0f, 255f) << 24;
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public Byte4(Vector4 vector)
{
uint b1 = (uint)MathHelper.Clamp(vector.X, 0f, 255f) << 0;
uint b2 = (uint)MathHelper.Clamp(vector.Y, 0f, 255f) << 8;
uint b3 = (uint)MathHelper.Clamp(vector.Z, 0f, 255f) << 16;
uint b4 = (uint)MathHelper.Clamp(vector.W, 0f, 255f) << 24;
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public uint PackedValue
{
get
{
return this.packedValue;
}
set
{
this.packedValue = value;
}
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
uint b1 = (uint)MathHelper.Clamp(vector.X, 0f, 255f) << 0;
uint b2 = (uint)MathHelper.Clamp(vector.Y, 0f, 255f) << 8;
uint b3 = (uint)MathHelper.Clamp(vector.Z, 0f, 255f) << 16;
uint b4 = (uint)MathHelper.Clamp(vector.W, 0f, 255f) << 24;
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public Vector4 ToVector4()
{
return new Vector4((packedValue >> 0) & 255,
(packedValue >> 8) & 255,
(packedValue >> 16) & 255,
(packedValue >> 24) & 255);
}
public override bool Equals(object obj)
{
if (obj != null &&
obj is Byte4)
{
return this == (Byte4)obj;
}
return false;
}
public bool Equals(Byte4 other)
{
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.packedValue.ToString("X8");
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(Byte4 lhs, Byte4 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(Byte4 lhs, Byte4 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}