- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct Byte4 : IPackedVector<uint>, IEquatable<Byte4>, IPackedVector
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{
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private uint packedValue;
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public Byte4(float x, float y, float z, float w)
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{
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uint b1 = (uint)MathHelper.Clamp(x, 0f, 255f) << 0;
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uint b2 = (uint)MathHelper.Clamp(y, 0f, 255f) << 8;
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uint b3 = (uint)MathHelper.Clamp(z, 0f, 255f) << 16;
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uint b4 = (uint)MathHelper.Clamp(w, 0f, 255f) << 24;
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public Byte4(Vector4 vector)
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{
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uint b1 = (uint)MathHelper.Clamp(vector.X, 0f, 255f) << 0;
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uint b2 = (uint)MathHelper.Clamp(vector.Y, 0f, 255f) << 8;
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uint b3 = (uint)MathHelper.Clamp(vector.Z, 0f, 255f) << 16;
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uint b4 = (uint)MathHelper.Clamp(vector.W, 0f, 255f) << 24;
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public uint PackedValue
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{
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get
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{
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return this.packedValue;
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}
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set
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{
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this.packedValue = value;
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}
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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uint b1 = (uint)MathHelper.Clamp(vector.X, 0f, 255f) << 0;
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uint b2 = (uint)MathHelper.Clamp(vector.Y, 0f, 255f) << 8;
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uint b3 = (uint)MathHelper.Clamp(vector.Z, 0f, 255f) << 16;
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uint b4 = (uint)MathHelper.Clamp(vector.W, 0f, 255f) << 24;
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public Vector4 ToVector4()
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{
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return new Vector4((packedValue >> 0) & 255,
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(packedValue >> 8) & 255,
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(packedValue >> 16) & 255,
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(packedValue >> 24) & 255);
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}
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public override bool Equals(object obj)
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{
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if (obj != null &&
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obj is Byte4)
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{
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return this == (Byte4)obj;
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}
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return false;
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}
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public bool Equals(Byte4 other)
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{
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.packedValue.ToString("X8");
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(Byte4 lhs, Byte4 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(Byte4 lhs, Byte4 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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