92 lines
1.9 KiB
C#
92 lines
1.9 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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public sealed class ModelMeshPart
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{
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#region Private
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internal ModelMesh parentMesh;
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private Effect effect;
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private IndexBuffer indexBuffer;
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private int numVertices;
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private int primitiveCount;
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private int startIndex;
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private Object tag;
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private VertexBuffer vertexBuffer;
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private int vertexOffset;
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#endregion
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#region Public
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public Effect Effect
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{
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get { return effect; }
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set
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{
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if (this.effect != value)
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{
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var old = this.effect;
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this.effect = value;
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this.parentMesh.EffectChangedOnMeshPart(this, old, value);
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}
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}
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}
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public IndexBuffer IndexBuffer
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{
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get { return indexBuffer; }
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internal set { this.indexBuffer = value; }
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}
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public int NumVertices
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{
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get { return numVertices; }
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}
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public int PrimitiveCount
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{
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get { return primitiveCount; }
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}
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public int StartIndex
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{
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get { return startIndex; }
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}
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public Object Tag
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{
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get { return tag; }
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set { tag = value; }
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}
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public VertexBuffer VertexBuffer
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{
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get { return vertexBuffer; }
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internal set { this.vertexBuffer = value; }
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}
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public int VertexOffset
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{
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get { return vertexOffset; }
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}
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#endregion
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internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag)
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{
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this.vertexOffset = vertexOffset;
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this.numVertices = numVertices;
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this.startIndex = startIndex;
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this.primitiveCount = primitiveCount;
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this.tag = tag;
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}
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}
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}
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