anx.framework/ANX.Framework/Graphics/ModelMeshCollection.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

93 lines
2.3 KiB
C#

#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class ModelMeshCollection : ReadOnlyCollection<ModelMesh>
{
private ModelMesh[] modelMeshes;
internal ModelMeshCollection(ModelMesh[] modelMeshes)
: base(modelMeshes)
{
this.modelMeshes = modelMeshes;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelMeshes);
}
public struct Enumerator : IEnumerator<ModelMesh>, IDisposable, IEnumerator
{
private ModelMesh[] wrappedArray;
private int position;
internal Enumerator(ModelMesh[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public ModelMesh Current
{
get
{
return this.wrappedArray[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
public bool TryGetValue(string meshName, out ModelMesh value)
{
throw new NotImplementedException();
}
public ModelMesh this[string meshName]
{
get
{
throw new NotImplementedException();
}
}
}
}