anx.framework/ANX.Framework/Graphics/ModelEffectCollection.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

89 lines
2.2 KiB
C#

#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class ModelEffectCollection : ReadOnlyCollection<Effect>
{
private List<Effect> effects;
internal ModelEffectCollection()
: base(new List<Effect>())
{
this.effects = base.Items as List<Effect>;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.effects);
}
public void Add(Effect effect)
{
base.Items.Add(effect);
}
public void Remove(Effect effect)
{
base.Items.Remove(effect);
}
public struct Enumerator : IEnumerator<Effect>, IDisposable, IEnumerator
{
private List<Effect> wrappedArray;
private int position;
internal Enumerator(List<Effect> wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public Effect Current
{
get
{
return this.wrappedArray[this.position];
}
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Count)
{
this.position = this.wrappedArray.Count;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
}
}
}