SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

144 lines
4.3 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class Model
{
private ModelBoneCollection bones;
public ModelBoneCollection Bones
{
get { return bones; }
}
private ModelMeshCollection meshes;
public ModelMeshCollection Meshes
{
get { return meshes; }
}
private ModelBone root;
public ModelBone Root
{
get { return root; }
}
private Object tag;
public Object Tag
{
get { return tag; }
set { tag = value; }
}
private static Matrix[] cachedBonesArray;
public Model(ModelBoneCollection bones, ModelMeshCollection meshes, ModelBone rootBone, Object tag)
{
this.bones = bones;
this.meshes = meshes;
this.root = rootBone;
this.tag = tag;
}
public void CopyAbsoluteBoneTransformsTo(Matrix[] destinationBoneTransforms)
{
if (destinationBoneTransforms == null)
{
throw new ArgumentNullException("destinationBoneTransforms");
}
if (destinationBoneTransforms.Length < bones.Count)
{
throw new ArgumentOutOfRangeException("destinationBoneTransforms");
}
for (int i = 0; i < bones.Count; i++)
{
var bone = bones[i];
if (bone.Parent == null)
{
destinationBoneTransforms[i] = bone.Transform;
}
else
{
int parentIndex = bone.Parent.Index;
destinationBoneTransforms[i] = bone.Transform * destinationBoneTransforms[parentIndex];
}
}
}
public void CopyBoneTransformsFrom(Matrix[] sourceBoneTransforms)
{
if (sourceBoneTransforms == null)
{
throw new ArgumentNullException("sourceBoneTransforms");
}
if (sourceBoneTransforms.Length < bones.Count)
{
throw new ArgumentOutOfRangeException("sourceBoneTransforms");
}
for (int i = 0; i < bones.Count; i++)
{
bones[i].Transform = sourceBoneTransforms[i];
}
}
public void CopyBoneTransformsTo(Matrix[] destinationBoneTransforms)
{
if (destinationBoneTransforms == null)
{
throw new ArgumentNullException("destinationBoneTransforms");
}
if (destinationBoneTransforms.Length < bones.Count)
{
throw new ArgumentOutOfRangeException("destinationBoneTransforms");
}
for (int i = 0; i < bones.Count; i++)
{
destinationBoneTransforms[i] = bones[i].Transform;
}
}
public void Draw (Matrix world, Matrix view, Matrix projection)
{
Matrix[] absTransforms = Model.cachedBonesArray;
if (absTransforms == null || absTransforms.Length < this.bones.Count)
{
Array.Resize<Matrix>(ref absTransforms, this.bones.Count);
Model.cachedBonesArray = absTransforms;
}
this.CopyAbsoluteBoneTransformsTo(absTransforms);
foreach (var mesh in meshes)
{
foreach (var effect in mesh.Effects)
{
IEffectMatrices matEffect = effect as IEffectMatrices;
if (matEffect != null)
{
matEffect.World = absTransforms[mesh.ParentBone.Index] * world;
matEffect.View = view;
matEffect.Projection = projection;
}
}
mesh.Draw();
}
}
}
}