- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
144 lines
4.3 KiB
C#
144 lines
4.3 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public sealed class Model
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{
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private ModelBoneCollection bones;
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public ModelBoneCollection Bones
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{
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get { return bones; }
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}
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private ModelMeshCollection meshes;
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public ModelMeshCollection Meshes
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{
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get { return meshes; }
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}
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private ModelBone root;
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public ModelBone Root
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{
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get { return root; }
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}
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private Object tag;
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public Object Tag
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{
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get { return tag; }
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set { tag = value; }
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}
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private static Matrix[] cachedBonesArray;
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public Model(ModelBoneCollection bones, ModelMeshCollection meshes, ModelBone rootBone, Object tag)
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{
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this.bones = bones;
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this.meshes = meshes;
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this.root = rootBone;
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this.tag = tag;
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}
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public void CopyAbsoluteBoneTransformsTo(Matrix[] destinationBoneTransforms)
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{
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if (destinationBoneTransforms == null)
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{
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throw new ArgumentNullException("destinationBoneTransforms");
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}
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if (destinationBoneTransforms.Length < bones.Count)
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{
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throw new ArgumentOutOfRangeException("destinationBoneTransforms");
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}
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for (int i = 0; i < bones.Count; i++)
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{
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var bone = bones[i];
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if (bone.Parent == null)
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{
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destinationBoneTransforms[i] = bone.Transform;
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}
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else
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{
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int parentIndex = bone.Parent.Index;
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destinationBoneTransforms[i] = bone.Transform * destinationBoneTransforms[parentIndex];
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}
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}
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}
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public void CopyBoneTransformsFrom(Matrix[] sourceBoneTransforms)
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{
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if (sourceBoneTransforms == null)
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{
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throw new ArgumentNullException("sourceBoneTransforms");
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}
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if (sourceBoneTransforms.Length < bones.Count)
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{
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throw new ArgumentOutOfRangeException("sourceBoneTransforms");
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}
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for (int i = 0; i < bones.Count; i++)
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{
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bones[i].Transform = sourceBoneTransforms[i];
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}
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}
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public void CopyBoneTransformsTo(Matrix[] destinationBoneTransforms)
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{
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if (destinationBoneTransforms == null)
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{
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throw new ArgumentNullException("destinationBoneTransforms");
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}
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if (destinationBoneTransforms.Length < bones.Count)
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{
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throw new ArgumentOutOfRangeException("destinationBoneTransforms");
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}
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for (int i = 0; i < bones.Count; i++)
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{
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destinationBoneTransforms[i] = bones[i].Transform;
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}
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}
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public void Draw (Matrix world, Matrix view, Matrix projection)
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{
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Matrix[] absTransforms = Model.cachedBonesArray;
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if (absTransforms == null || absTransforms.Length < this.bones.Count)
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{
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Array.Resize<Matrix>(ref absTransforms, this.bones.Count);
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Model.cachedBonesArray = absTransforms;
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}
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this.CopyAbsoluteBoneTransformsTo(absTransforms);
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foreach (var mesh in meshes)
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{
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foreach (var effect in mesh.Effects)
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{
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IEffectMatrices matEffect = effect as IEffectMatrices;
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if (matEffect != null)
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{
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matEffect.World = absTransforms[mesh.ParentBone.Index] * world;
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matEffect.View = view;
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matEffect.Projection = projection;
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}
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}
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mesh.Draw();
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}
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}
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}
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}
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