- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
75 lines
1.4 KiB
C#
75 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public abstract class GraphicsResource : IDisposable
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{
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public event EventHandler<EventArgs> Disposing;
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public GraphicsResource()
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{
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GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
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}
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~GraphicsResource()
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{
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GraphicsResourceTracker.Instance.UnregisterTrackedObject(this);
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}
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public GraphicsResource(GraphicsDevice device)
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{
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this.GraphicsDevice = device;
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GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
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}
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public GraphicsDevice GraphicsDevice
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{
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get;
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set;
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}
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public bool IsDisposed
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{
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get;
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internal set;
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}
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public string Name
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{
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get;
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set;
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}
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public object Tag
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{
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get;
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set;
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}
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public abstract void Dispose();
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protected void raise_Disposing(object sender, EventArgs args)
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{
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if (Disposing != null)
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{
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Disposing(sender, args);
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}
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}
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protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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}
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public override string ToString()
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{
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return base.ToString();
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}
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}
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}
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