anx.framework/ANX.Framework/Graphics/GraphicsResource.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

75 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public abstract class GraphicsResource : IDisposable
{
public event EventHandler<EventArgs> Disposing;
public GraphicsResource()
{
GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
}
~GraphicsResource()
{
GraphicsResourceTracker.Instance.UnregisterTrackedObject(this);
}
public GraphicsResource(GraphicsDevice device)
{
this.GraphicsDevice = device;
GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
}
public GraphicsDevice GraphicsDevice
{
get;
set;
}
public bool IsDisposed
{
get;
internal set;
}
public string Name
{
get;
set;
}
public object Tag
{
get;
set;
}
public abstract void Dispose();
protected void raise_Disposing(object sender, EventArgs args)
{
if (Disposing != null)
{
Disposing(sender, args);
}
}
protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
}
public override string ToString()
{
return base.ToString();
}
}
}