- Implemented DualTextureEffect 100% and added a Sample for it - Finished the DualTexture.fx for Dx10 (others are coming soon) - Some other preparations for built in shaders
46 lines
1012 B
C#
46 lines
1012 B
C#
using System;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public sealed class EffectPass
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{
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private string name;
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private EffectAnnotationCollection annotations;
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private Effect parentEffect;
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public string Name
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{
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get
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{
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return this.name;
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}
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}
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public EffectAnnotationCollection Annotations
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{
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get
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{
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return this.annotations;
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}
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}
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internal EffectPass(Effect parentEffect)
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{
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if (parentEffect == null)
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throw new ArgumentNullException("parentEffect");
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this.parentEffect = parentEffect;
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}
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public void Apply()
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{
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parentEffect.PreBindSetParameters();
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parentEffect.NativeEffect.Apply(this.parentEffect.GraphicsDevice);
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}
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}
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}
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