254 lines
6.5 KiB
C#
254 lines
6.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA;
|
|
using SharpDX.D3DCompiler;
|
|
using Dx11 = SharpDX.Direct3D11;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.RenderSystem.Windows.Metro
|
|
{
|
|
public class Effect_Metro : INativeEffect
|
|
{
|
|
private ShaderBytecode pixelShaderByteCode;
|
|
private ShaderBytecode vertexShaderByteCode;
|
|
private Dx11.VertexShader vertexShader;
|
|
private Dx11.PixelShader pixelShader;
|
|
private Effect managedEffect;
|
|
private ShaderBytecode effectByteCode;
|
|
|
|
public Effect_Metro(GraphicsDevice device, Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode)
|
|
{
|
|
if (this.managedEffect == null)
|
|
{
|
|
throw new ArgumentNullException("managedEffect");
|
|
}
|
|
this.managedEffect = managedEffect;
|
|
|
|
if (vertexShaderByteCode.CanSeek)
|
|
{
|
|
vertexShaderByteCode.Seek(0, SeekOrigin.Begin);
|
|
}
|
|
this.vertexShaderByteCode = ShaderBytecode.FromStream(vertexShaderByteCode);
|
|
byte[] vertexData = new byte[this.vertexShaderByteCode.BufferSize];
|
|
unsafe
|
|
{
|
|
byte* ptr = (byte*)this.vertexShaderByteCode.BufferPointer;
|
|
for (int index = 0; index < vertexData.Length; index++)
|
|
{
|
|
vertexData[index] = *ptr;
|
|
ptr++;
|
|
}
|
|
}
|
|
this.vertexShader = new Dx11.VertexShader((Dx11.Device)device.NativeDevice, vertexData);
|
|
|
|
if (pixelShaderByteCode.CanSeek)
|
|
{
|
|
pixelShaderByteCode.Seek(0, SeekOrigin.Begin);
|
|
}
|
|
this.pixelShaderByteCode = ShaderBytecode.FromStream(pixelShaderByteCode);
|
|
byte[] pixelData = new byte[this.pixelShaderByteCode.BufferSize];
|
|
unsafe
|
|
{
|
|
byte* ptr = (byte*)this.pixelShaderByteCode.BufferPointer;
|
|
for (int index = 0; index < pixelData.Length; index++)
|
|
{
|
|
pixelData[index] = *ptr;
|
|
ptr++;
|
|
}
|
|
}
|
|
this.pixelShader = new Dx11.PixelShader((Dx11.Device)device.NativeDevice, pixelData);
|
|
}
|
|
|
|
public Effect_Metro(GraphicsDevice device, ANX.Framework.Graphics.Effect managedEffect, Stream effectByteCode)
|
|
{
|
|
if (managedEffect == null)
|
|
{
|
|
throw new ArgumentNullException("managedEffect");
|
|
}
|
|
this.managedEffect = managedEffect;
|
|
|
|
if (effectByteCode.CanSeek)
|
|
{
|
|
effectByteCode.Seek(0, SeekOrigin.Begin);
|
|
}
|
|
this.effectByteCode = ShaderBytecode.FromStream(effectByteCode);
|
|
//this.nativeEffect = new Dx11.Effect(((GraphicsDeviceWindowsDX10)device.NativeDevice).NativeDevice, this.effectByteCode);
|
|
}
|
|
|
|
public void Apply(GraphicsDevice graphicsDevice)
|
|
{
|
|
//TODO: dummy
|
|
((GraphicsDeviceWindowsMetro)graphicsDevice.NativeDevice).currentEffect = this;
|
|
}
|
|
|
|
//internal Dx11.Effect NativeEffect
|
|
//{
|
|
// get
|
|
// {
|
|
// return this.nativeEffect;
|
|
// }
|
|
//}
|
|
|
|
internal Dx11.VertexShader NativeVertexShader
|
|
{
|
|
get
|
|
{
|
|
return this.vertexShader;
|
|
}
|
|
}
|
|
|
|
internal Dx11.PixelShader NativePixelShader
|
|
{
|
|
get
|
|
{
|
|
return this.pixelShader;
|
|
}
|
|
}
|
|
|
|
internal ShaderBytecode PixelShaderByteCode
|
|
{
|
|
get
|
|
{
|
|
return this.pixelShaderByteCode;
|
|
}
|
|
}
|
|
|
|
internal ShaderBytecode VertexShaderByteCode
|
|
{
|
|
get
|
|
{
|
|
return this.vertexShaderByteCode;
|
|
}
|
|
}
|
|
|
|
internal Dx11.VertexShader VertexShader
|
|
{
|
|
get
|
|
{
|
|
return this.vertexShader;
|
|
}
|
|
}
|
|
|
|
internal Dx11.PixelShader PixelShader
|
|
{
|
|
get
|
|
{
|
|
return this.pixelShader;
|
|
}
|
|
}
|
|
|
|
public static byte[] CompileVertexShader(string effectCode)
|
|
{
|
|
ShaderBytecode vertexShaderByteCode = ShaderBytecode.Compile(effectCode, "VS", "vs_4_0", ShaderFlags.None, EffectFlags.None);
|
|
byte[] bytecode = new byte[vertexShaderByteCode.BufferSize];
|
|
vertexShaderByteCode.Data.Read(bytecode, 0, bytecode.Length);
|
|
return bytecode;
|
|
}
|
|
|
|
public static byte[] CompilePixelShader(string effectCode)
|
|
{
|
|
ShaderBytecode pixelShaderByteCode = ShaderBytecode.Compile(effectCode, "PS", "ps_4_0", ShaderFlags.None, EffectFlags.None);
|
|
byte[] bytecode = new byte[pixelShaderByteCode.BufferSize];
|
|
pixelShaderByteCode.Data.Read(bytecode, 0, bytecode.Length);
|
|
return bytecode;
|
|
}
|
|
|
|
public static byte[] CompileFXShader(string effectCode)
|
|
{
|
|
ShaderBytecode effectByteCode = ShaderBytecode.Compile(effectCode, "fx_4_0", ShaderFlags.None, EffectFlags.None);
|
|
byte[] bytecode = new byte[effectByteCode.BufferSize];
|
|
effectByteCode.Data.Read(bytecode, 0, bytecode.Length);
|
|
return bytecode;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (this.pixelShaderByteCode != null)
|
|
{
|
|
this.pixelShaderByteCode.Dispose();
|
|
this.pixelShaderByteCode = null;
|
|
}
|
|
|
|
if (this.pixelShader != null)
|
|
{
|
|
this.pixelShader.Dispose();
|
|
this.pixelShader = null;
|
|
}
|
|
|
|
if (this.vertexShaderByteCode != null)
|
|
{
|
|
this.vertexShaderByteCode.Dispose();
|
|
this.vertexShaderByteCode = null;
|
|
}
|
|
|
|
if (this.vertexShader != null)
|
|
{
|
|
this.vertexShader.Dispose();
|
|
this.vertexShader = null;
|
|
}
|
|
|
|
if (this.effectByteCode != null)
|
|
{
|
|
this.effectByteCode.Dispose();
|
|
this.effectByteCode = null;
|
|
}
|
|
|
|
//if (this.nativeEffect != null)
|
|
//{
|
|
// this.nativeEffect.Dispose();
|
|
// this.nativeEffect = null;
|
|
//}
|
|
}
|
|
|
|
|
|
public IEnumerable<EffectTechnique> Techniques
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
|
|
//for (int i = 0; i < nativeEffect.Description.TechniqueCount; i++)
|
|
//{
|
|
// EffectTechnique_DX10 teqDx10 = new EffectTechnique_DX10(this.managedEffect);
|
|
// teqDx10.NativeTechnique = nativeEffect.GetTechniqueByIndex(i);
|
|
|
|
// Graphics.EffectTechnique teq = new Graphics.EffectTechnique(this.managedEffect, teqDx10);
|
|
|
|
// yield return teq;
|
|
//}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<EffectParameter> Parameters
|
|
{
|
|
get
|
|
{
|
|
ShaderReflection shaderReflection = new ShaderReflection(this.vertexShaderByteCode);
|
|
ShaderDescription description = shaderReflection.Description;
|
|
|
|
//TODO: implement
|
|
|
|
System.Diagnostics.Debugger.Break();
|
|
|
|
return null;
|
|
|
|
//for (int i = 0; i < nativeEffect.Description.GlobalVariableCount; i++)
|
|
//{
|
|
// EffectParameter_Metro parDx10 = new EffectParameter_Metro();
|
|
// parDx10.NativeParameter = nativeEffect.GetVariableByIndex(i);
|
|
|
|
// Graphics.EffectParameter par = new Graphics.EffectParameter();
|
|
// par.NativeParameter = parDx10;
|
|
|
|
// yield return par;
|
|
//}
|
|
}
|
|
}
|
|
}
|
|
}
|