SND\AstrorEnales_cp ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00

70 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class EffectTechnique_Metro : INativeEffectTechnique
{
//private EffectTechnique nativeTechnique;
private ANX.Framework.Graphics.Effect parentEffect;
//internal EffectTechnique_DX10(ANX.Framework.Graphics.Effect parentEffect)
//{
// if (parentEffect == null)
// {
// throw new ArgumentNullException("parentEffect");
// }
// this.parentEffect = parentEffect;
//}
//public EffectTechnique NativeTechnique
//{
// get
// {
// return this.nativeTechnique;
// }
// internal set
// {
// this.nativeTechnique = value;
// }
//}
public string Name
{
get
{
//return nativeTechnique.Description.Name;
throw new NotImplementedException();
}
}
public IEnumerable<EffectPass> Passes
{
get
{
//TODO: implement
System.Diagnostics.Debugger.Break();
return null;
//for (int i = 0; i < nativeTechnique.Description.PassCount; i++)
//{
// EffectPass_DX10 passDx10 = new EffectPass_DX10();
// passDx10.NativePass = nativeTechnique.GetPassByIndex(i);
// Graphics.EffectPass pass = new Graphics.EffectPass(this.parentEffect);
// yield return pass;
//}
}
}
}
}