SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

82 lines
2.1 KiB
C#

using ANX.Framework;
using ANX.Framework.Input;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputDevices.Test
{
public class GamePad : IGamePad
{
public GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
{
return new GamePadCapabilities();
}
public GamePadState GetState(PlayerIndex playerIndex, out bool isConnected,
out int packetNumber)
{
GamePadState gamepad;
switch (playerIndex)
{
case PlayerIndex.One:
isConnected = true;
packetNumber = 0;
gamepad = new GamePadState(new Vector2(100, 100), new Vector2(100, 100),
0.5f, 0.5f, Buttons.A, Buttons.B);
break;
case PlayerIndex.Two:
isConnected = true;
packetNumber = 0;
gamepad = new GamePadState(new Vector2(200, 200), new Vector2(100, 100),
0.5f, 0.5f, Buttons.A, Buttons.BigButton);
break;
case PlayerIndex.Three:
isConnected = true;
packetNumber = 0;
gamepad = new GamePadState(new Vector2(100, 100), new Vector2(100, 100),
0.5f, 0.5f, Buttons.A, Buttons.X);
break;
case PlayerIndex.Four:
default:
isConnected = false;
packetNumber = 0;
gamepad = new GamePadState();
break;
}
return gamepad;
}
public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode,
out bool isConnected, out int packetNumber)
{
return this.GetState(playerIndex, out isConnected, out packetNumber);
}
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{
switch (playerIndex)
{
case PlayerIndex.One:
return (leftMotor == 0.5f && rightMotor == 0.5f);
case PlayerIndex.Two:
return (leftMotor == 0.7f && rightMotor == 0.5f);
case PlayerIndex.Three:
return (leftMotor == -0.5f && rightMotor == 0.7f);
case PlayerIndex.Four:
return (leftMotor == 0.5f && rightMotor == 0.5f);
}
return false;
}
}
}