anx.framework/ANX.Framework/Graphics/VertexDeclaration.cs
SND\AstrorEnales_cp 845d8ec716 - Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00

78 lines
1.9 KiB
C#

using System;
using System.Runtime.InteropServices;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public class VertexDeclaration : GraphicsResource
{
private VertexElement[] elements;
public int VertexStride
{
get;
private set;
}
public VertexDeclaration(params VertexElement[] elements)
{
this.elements = elements;
for (int i = 0; i < this.elements.Length; i++)
VertexStride += GetElementStride(this.elements[i].VertexElementFormat);
}
public VertexDeclaration(int vertexStride, params VertexElement[] elements)
{
this.elements = elements;
VertexStride = vertexStride;
}
public VertexElement[] GetVertexElements()
{
if (elements != null)
return elements.Clone() as VertexElement[];
else
return null;
}
public override void Dispose()
{
Dispose(true);
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
// Nothing to dispose
}
private int GetElementStride(VertexElementFormat format)
{
switch (format)
{
case VertexElementFormat.NormalizedShort2:
case VertexElementFormat.Byte4:
case VertexElementFormat.Color:
case VertexElementFormat.HalfVector2:
case VertexElementFormat.Short2:
case VertexElementFormat.Single:
return 4;
case VertexElementFormat.HalfVector4:
case VertexElementFormat.NormalizedShort4:
case VertexElementFormat.Short4:
case VertexElementFormat.Vector2:
return 8;
case VertexElementFormat.Vector3:
return 12;
case VertexElementFormat.Vector4:
return 16;
default:
throw new ArgumentException("unknown VertexElementFormat size '" + format + "'");
}
}
}
}