anx.framework/ANX.Framework/Net/AvailableNetworkSession.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

143 lines
3.4 KiB
C#

#region Using Statements
using System;
using System.Net;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Net
{
public sealed class AvailableNetworkSession
{
private NetworkSessionType sessionType;
private int openPublicGamerSlots;
private QualityOfService qualityOfService;
private NetworkSessionProperties sessionProperties;
#if !WINDOWSMETRO //TODO: search replacement for Win8
private IPEndPoint endPoint;
private IPEndPoint internalendPoint;
#endif
private int _currentGameCount;
private string hostGamertag;
private int openPrivateGamerSlots;
public AvailableNetworkSession()
{
qualityOfService = new QualityOfService();
}
public int CurrentGamerCount
{
get
{
return _currentGameCount;
}
internal set
{
_currentGameCount = value;
}
}
public string HostGamertag
{
get
{
return hostGamertag;
}
internal set
{
hostGamertag = value;
}
}
public int OpenPrivateGamerSlots
{
get
{
return openPrivateGamerSlots;
}
internal set
{
openPrivateGamerSlots = value;
}
}
public int OpenPublicGamerSlots
{
get
{
return openPublicGamerSlots;
}
internal set
{
openPublicGamerSlots = value;
}
}
public QualityOfService QualityOfService
{
get
{
return qualityOfService;
}
internal set
{
qualityOfService = value;
}
}
public NetworkSessionProperties SessionProperties
{
get
{
return sessionProperties;
}
internal set
{
sessionProperties = value;
}
}
#if !WINDOWSMETRO //TODO: search replacement for Win8
internal IPEndPoint EndPoint
{
get
{
return endPoint;
}
set
{
endPoint = value;
}
}
internal IPEndPoint InternalEndpont
{
get
{
return internalendPoint;
}
set
{
internalendPoint = value;
}
}
#endif
internal NetworkSessionType SessionType
{
get
{
return this.sessionType;
}
set
{
this.sessionType = value;
}
}
}
}