- added creators for concrete InputDevice instances - added a factory to manage InputDeviceCreators which are located in AddIn assemblies - implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference - created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g. - added ANX.InputSystem.Standard to build script and MSI-Installer build script - added ANX.InputSystem.Recording to the MSI-Installer build script - implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer) - updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox) - renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
179 lines
6.0 KiB
C#
179 lines
6.0 KiB
C#
#region Using Statements
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using System;
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using System.Net;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Net
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{
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public sealed class AvailableNetworkSession
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{
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private NetworkSessionType sessionType;
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private int openPublicGamerSlots;
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private QualityOfService qualityOfService;
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private NetworkSessionProperties sessionProperties;
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private IPEndPoint endPoint;
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private IPEndPoint internalendPoint;
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private int _currentGameCount;
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private string hostGamertag;
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private int openPrivateGamerSlots;
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public AvailableNetworkSession()
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{
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qualityOfService = new QualityOfService();
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}
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public int CurrentGamerCount
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{
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get
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{
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return _currentGameCount;
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}
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internal set
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{
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_currentGameCount = value;
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}
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}
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public string HostGamertag
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{
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get
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{
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return hostGamertag;
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}
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internal set
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{
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hostGamertag = value;
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}
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}
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public int OpenPrivateGamerSlots
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{
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get
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{
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return openPrivateGamerSlots;
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}
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internal set
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{
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openPrivateGamerSlots = value;
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}
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}
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public int OpenPublicGamerSlots
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{
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get
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{
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return openPublicGamerSlots;
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}
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internal set
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{
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openPublicGamerSlots = value;
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}
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}
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public QualityOfService QualityOfService
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{
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get
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{
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return qualityOfService;
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}
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internal set
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{
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qualityOfService = value;
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}
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}
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public NetworkSessionProperties SessionProperties
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{
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get
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{
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return sessionProperties;
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}
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internal set
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{
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sessionProperties = value;
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}
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}
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internal IPEndPoint EndPoint
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{
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get
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{
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return endPoint;
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}
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set
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{
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endPoint = value;
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}
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}
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internal IPEndPoint InternalEndpont
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{
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get
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{
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return internalendPoint;
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}
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set
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{
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internalendPoint = value;
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}
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}
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internal NetworkSessionType SessionType
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{
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get
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{
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return this.sessionType;
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}
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set
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{
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this.sessionType = value;
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}
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}
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}
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}
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