Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
99 lines
3.1 KiB
C#
99 lines
3.1 KiB
C#
/* ****************************************************************************
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*
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* Copyright (c) Microsoft Corporation.
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*
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* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
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* copy of the license can be found in the License.html file at the root of this distribution. If
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* you cannot locate the Apache License, Version 2.0, please send an email to
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* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
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* by the terms of the Apache License, Version 2.0.
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*
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* You must not remove this notice, or any other, from this software.
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*
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* ***************************************************************************/
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using System.Collections.Generic;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell.Interop;
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namespace Microsoft.VisualStudio.Project
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{
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public class EnumDependencies : IVsEnumDependencies
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{
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private List<IVsDependency> dependencyList = new List<IVsDependency>();
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private uint nextIndex;
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public EnumDependencies(IList<IVsDependency> dependencyList)
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{
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VsUtilities.ArgumentNotNull("dependencyList", dependencyList);
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foreach (IVsDependency dependency in dependencyList)
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{
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this.dependencyList.Add(dependency);
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}
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}
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public EnumDependencies(IList<IVsBuildDependency> dependencyList)
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{
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VsUtilities.ArgumentNotNull("dependencyList", dependencyList);
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foreach (IVsBuildDependency dependency in dependencyList)
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{
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this.dependencyList.Add(dependency);
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}
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}
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public int Clone(out IVsEnumDependencies enumDependencies)
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{
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enumDependencies = new EnumDependencies(this.dependencyList);
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ErrorHandler.ThrowOnFailure(enumDependencies.Skip(this.nextIndex));
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return VSConstants.S_OK;
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}
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public int Next(uint elements, IVsDependency[] dependencies, out uint elementsFetched)
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{
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elementsFetched = 0;
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VsUtilities.ArgumentNotNull("dependencies", dependencies);
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uint fetched = 0;
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int count = this.dependencyList.Count;
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while (this.nextIndex < count && elements > 0 && fetched < count)
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{
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dependencies[fetched] = this.dependencyList[(int)this.nextIndex];
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this.nextIndex++;
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fetched++;
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elements--;
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}
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elementsFetched = fetched;
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// Did we get 'em all?
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return (elements == 0 ? VSConstants.S_OK : VSConstants.S_FALSE);
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}
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public int Reset()
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{
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this.nextIndex = 0;
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return VSConstants.S_OK;
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}
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public int Skip(uint elements)
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{
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this.nextIndex += elements;
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uint count = (uint)this.dependencyList.Count;
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if (this.nextIndex > count)
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{
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this.nextIndex = count;
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return VSConstants.S_FALSE;
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}
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return VSConstants.S_OK;
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}
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}
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}
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