Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

99 lines
3.1 KiB
C#

/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Apache License, Version 2.0, please send an email to
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Apache License, Version 2.0.
*
* You must not remove this notice, or any other, from this software.
*
* ***************************************************************************/
using System.Collections.Generic;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;
namespace Microsoft.VisualStudio.Project
{
public class EnumDependencies : IVsEnumDependencies
{
private List<IVsDependency> dependencyList = new List<IVsDependency>();
private uint nextIndex;
public EnumDependencies(IList<IVsDependency> dependencyList)
{
VsUtilities.ArgumentNotNull("dependencyList", dependencyList);
foreach (IVsDependency dependency in dependencyList)
{
this.dependencyList.Add(dependency);
}
}
public EnumDependencies(IList<IVsBuildDependency> dependencyList)
{
VsUtilities.ArgumentNotNull("dependencyList", dependencyList);
foreach (IVsBuildDependency dependency in dependencyList)
{
this.dependencyList.Add(dependency);
}
}
public int Clone(out IVsEnumDependencies enumDependencies)
{
enumDependencies = new EnumDependencies(this.dependencyList);
ErrorHandler.ThrowOnFailure(enumDependencies.Skip(this.nextIndex));
return VSConstants.S_OK;
}
public int Next(uint elements, IVsDependency[] dependencies, out uint elementsFetched)
{
elementsFetched = 0;
VsUtilities.ArgumentNotNull("dependencies", dependencies);
uint fetched = 0;
int count = this.dependencyList.Count;
while (this.nextIndex < count && elements > 0 && fetched < count)
{
dependencies[fetched] = this.dependencyList[(int)this.nextIndex];
this.nextIndex++;
fetched++;
elements--;
}
elementsFetched = fetched;
// Did we get 'em all?
return (elements == 0 ? VSConstants.S_OK : VSConstants.S_FALSE);
}
public int Reset()
{
this.nextIndex = 0;
return VSConstants.S_OK;
}
public int Skip(uint elements)
{
this.nextIndex += elements;
uint count = (uint)this.dependencyList.Count;
if (this.nextIndex > count)
{
this.nextIndex = count;
return VSConstants.S_FALSE;
}
return VSConstants.S_OK;
}
}
}