Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
46 lines
2.2 KiB
C#
46 lines
2.2 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Drawing;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
using System.Xml;
|
|
using System.Xml.Linq;
|
|
using ANX.Framework.Content.Pipeline.Graphics;
|
|
using ANX.Framework.NonXNA.Development;
|
|
using ANX.Framework.Content.Pipeline.Serialization.Intermediate;
|
|
#endregion
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.Content.Pipeline.Importer
|
|
{
|
|
/// <summary>Provides methods for reading .spritefont files for use in the Content Pipeline.</summary>
|
|
[PercentageComplete(90)]
|
|
[Developer("SilentWarrior/Eagle Eye Studios, KorsarNek")]
|
|
[TestState(TestStateAttribute.TestState.InProgress)] //Works but there should be a check whether the characters are supported
|
|
[ContentImporter("Spritefont", ".spritefont", DefaultProcessor = "FontDescriptionProcessor", DisplayName = "FontDescription Importer - ANX Framework")]
|
|
public class FontDescriptionImporter : ContentImporter<FontDescription>
|
|
{
|
|
/// <summary>
|
|
/// Called by the Framework when importing a .spritefont file to be used as a game asset. This is the method called by the Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
|
|
/// </summary>
|
|
/// <param name="filename">Name of a game asset file.</param>
|
|
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
|
|
public override FontDescription Import(string filename, ContentImporterContext context)
|
|
{
|
|
using (XmlReader reader = XmlReader.Create(filename))
|
|
{
|
|
FontDescription fontDescription = IntermediateSerializer.Deserialize<FontDescription>(reader, filename);
|
|
fontDescription.Identity = new ContentIdentity(new FileInfo(filename).FullName, "FontDescriptionImporter");
|
|
|
|
return fontDescription;
|
|
}
|
|
}
|
|
}
|
|
}
|