Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

46 lines
2.2 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using System.Xml;
using System.Xml.Linq;
using ANX.Framework.Content.Pipeline.Graphics;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.Content.Pipeline.Serialization.Intermediate;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Importer
{
/// <summary>Provides methods for reading .spritefont files for use in the Content Pipeline.</summary>
[PercentageComplete(90)]
[Developer("SilentWarrior/Eagle Eye Studios, KorsarNek")]
[TestState(TestStateAttribute.TestState.InProgress)] //Works but there should be a check whether the characters are supported
[ContentImporter("Spritefont", ".spritefont", DefaultProcessor = "FontDescriptionProcessor", DisplayName = "FontDescription Importer - ANX Framework")]
public class FontDescriptionImporter : ContentImporter<FontDescription>
{
/// <summary>
/// Called by the Framework when importing a .spritefont file to be used as a game asset. This is the method called by the Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
/// </summary>
/// <param name="filename">Name of a game asset file.</param>
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
public override FontDescription Import(string filename, ContentImporterContext context)
{
using (XmlReader reader = XmlReader.Create(filename))
{
FontDescription fontDescription = IntermediateSerializer.Deserialize<FontDescription>(reader, filename);
fontDescription.Identity = new ContentIdentity(new FileInfo(filename).FullName, "FontDescriptionImporter");
return fontDescription;
}
}
}
}