- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
20 lines
653 B
C#
20 lines
653 B
C#
using System;
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using System.IO;
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using ANX.Framework.Graphics;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
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public interface INativeVertexBuffer : INativeBuffer
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{
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void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount,
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int vertexStride) where T : struct;
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void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
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int startIndex, int elementCount, int vertexStride) where T : struct;
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}
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}
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