2011-10-31 05:36:24 +00:00

207 lines
6.5 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public struct Viewport
{
private int x;
private int y;
private int width;
private int height;
private float near;
private float far;
public Viewport(int x, int y, int width, int height)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.near = 0f;
this.far = 1f;
}
public Viewport(Rectangle bounds)
{
this.x = bounds.X;
this.y = bounds.Y;
this.width = bounds.Width;
this.height = bounds.Height; this.near = 0f;
this.far = 1f;
}
public Vector3 Project(Vector3 source, Matrix projection, Matrix view, Matrix world)
{
throw new NotImplementedException();
}
public Vector3 Unproject(Vector3 source, Matrix projection, Matrix view, Matrix world)
{
throw new NotImplementedException();
}
public float AspectRatio
{
get
{
if (this.width != 0 && this.height != 0)
{
return (float)width / (float)height;
}
return 0f;
}
}
public Rectangle Bounds
{
get
{
return new Rectangle(x, y, width, height);
}
set
{
this.x = value.X;
this.y = value.Y;
this.width = value.Width;
this.height = value.Height;
}
}
public int Height
{
get
{
return this.height;
}
set
{
this.height = value;
}
}
public float MaxDepth
{
get
{
return this.far;
}
set
{
this.far = value;
}
}
public float MinDepth
{
get
{
return this.near;
}
set
{
this.near = value;
}
}
public Rectangle TitleSafeArea
{
get
{
throw new NotImplementedException();
}
}
public int Width
{
get
{
return this.width;
}
set
{
this.width = value;
}
}
public int X
{
get
{
return this.x;
}
set
{
this.x = value;
}
}
public int Y
{
get
{
return this.y;
}
set
{
this.y = value;
}
}
public override string ToString()
{
return String.Format("Viewport X: {0} Y:{1} Width: {2} Height: {3} AspectRatio: {4} MinDepth: {5} MaxDepth: {6}", X, Y, Width, Height, AspectRatio, MinDepth, MaxDepth);
}
}
}